示例#1
0
        private bool ValidateDragActor(ActorNode actorNode)
        {
            // Reject dragging actors not linked to scene (eg. from prefab) or in the opposite way
            var thisHasScene  = ActorNode.ParentScene != null;
            var otherHasScene = actorNode.ParentScene != null;

            if (thisHasScene != otherHasScene)
            {
                return(false);
            }

            // Reject dragging parents and itself
            return(actorNode.Actor != null && actorNode != ActorNode && actorNode.Find(Actor) == null);
        }
示例#2
0
 private bool ValidateDragActor(ActorNode actorNode)
 {
     // Reject dragging parents and itself
     return(actorNode.Actor != null && actorNode != ActorNode && actorNode.Find(Actor) == null);
 }