示例#1
0
    void EnqueueAction(ActObject aobj)
    {
        Type       type   = Type.GetType(aobj.className);
        object     obj    = FindObjectOfType(type);
        MethodInfo method = type.GetMethod(aobj.methodName);

        actQueue.Enqueue(() => method.Invoke(obj, null));
    }
        public static bool CheckProperties(ActObject act)
        {
            CheckResult result = new CheckResult();

            result.SetNextCheck("Scene");
            Check(result, act.properties);

            result.SetNextCheck("Scene.Code");
            Check(result, act.code.properties);

            //...
            return true;
        }
示例#3
0
文件: GameData.cs 项目: hszqf/Survive
    //调用后直接在指定位置生成指定id的Animal
    public static GameObject CreateActObject(int i, Vector3 p)
    {
        //Debug.Log (i);
        ActItem tmp = AllActItems[i];
        //Debug.Log (tmp.obj);
        GameObject g = (GameObject)Instantiate(tmp.obj, tmp.obj.transform.localPosition + p, tmp.obj.transform.localRotation);

        g.name = tmp.name;

        ActObject actO = g.GetComponent <ActObject>();

        actO.life       = tmp.life;
        actO.isnomaldie = tmp.isnomaldie;
        actO.isdiedrop  = tmp.isdiedrop;
        actO.carryItem  = tmp.carryItem;
        actO.carryIll   = tmp.carryIll;
        actO.attedtype  = tmp.attedtype;
        return(g);
    }
示例#4
0
    public void AddObject(string className, string questName)
    {
        for (int i = 0; i < actobject.Count; i++)
        {
            if (actobject[i].className == className && actobject[i].methodName == questName)
            {
                return;
            }
        }

        ActObject aobj = new ActObject();

        aobj.className  = className;
        aobj.methodName = questName;

        actobject.Add(aobj);
        JsonData questData = JsonMapper.ToJson(actobject);

        File.WriteAllText(Application.persistentDataPath + "/actqueue.json", questData.ToString());

        ResetQueue();
    }
 public static Scene CreateScene(ActObject act)
 {
     return null;
 }