public static void HandlePartyMemberBuffUpdate(S_PARTY_MEMBER_BUFF_UPDATE x) { foreach (var buff in x.Abnormals) { AbnormalityManager.BeginOrRefreshPartyMemberAbnormality(x.PlayerId, x.ServerId, buff.Id, buff.Duration, buff.Stacks); } }
public static void HandlePartyMemberAbnormalRefresh(S_PARTY_MEMBER_ABNORMAL_REFRESH x) { AbnormalityManager.BeginOrRefreshPartyMemberAbnormality(x.PlayerId, x.ServerId, x.Id, x.Duration, x.Stacks); }