void ResetMap() { //先只清空寻路 if (m_aStar.isInit) { m_aStar.Clear(); return; } //再次点击清空地图设置 if (m_player != null) { m_player.state = GridState.Default; } m_player = null; if (m_destination != null) { m_destination.state = GridState.Default; } m_destination = null; foreach (var grid in m_obstacleDic.Values) { grid.state = GridState.Default; } m_obstacleDic.Clear(); }
private void UpdatePlayerAStarGrid() { playerAStar.Clear(); traversableTiles = new Array <Vector2>(GetUsedCellsById(playerTraversableId)).ToList(); AddTraversableTilesToAStar(traversableTiles, playerAStar); ConnectTraversableTiles(traversableTiles, playerAStar); GetNode <Eventing>(Eventing.EventingNodePath)?.EmitSignal(nameof(Eventing.InvalidatePlayerPath)); }
void ClearPath() { _visited.Clear(); _aStar.Clear(); _path.Clear(); }