/// <summary> /// Runs the session with a new AR configuration to change modes or reset the experience. /// </summary> private void ResetTracking(bool changeTextureMode = false) { var configuration = new ARWorldTrackingConfiguration(); configuration.PlaneDetection = ARPlaneDetection.Horizontal; configuration.EnvironmentTexturing = this.currentTexturingMode; var session = this.sceneView.Session; if (changeTextureMode) { // Remove existing environment probe anchors. if (session.CurrentFrame?.Anchors != null) { foreach (var anchor in session.CurrentFrame.Anchors) { session.RemoveAnchor(anchor); } } // Don't reset tracking when changing modes in the same session. session.Run(configuration); } else { session.Run(configuration, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); } this.isEnvironmentTextureAvailable = false; this.sceneEnvironmentProbeAnchor?.Dispose(); this.sceneEnvironmentProbeAnchor = null; configuration.Dispose(); session.Dispose(); }
private void RunSession() { config?.Dispose(); sceneView?.Delegate?.Dispose(); config = new ARWorldTrackingConfiguration(); sceneView.Session.Run(config, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); //Permite añadir reflejos a los objetos de la escena sceneView.AutoenablesDefaultLighting = true; }
private void RunSession() { config?.Dispose(); sceneView?.Delegate?.Dispose(); config = new ARWorldTrackingConfiguration(); sceneView.DebugOptions = ARSCNDebugOptions.ShowFeaturePoints | ARSCNDebugOptions.ShowWorldOrigin; config.PlaneDetection = ARPlaneDetection.Horizontal; sceneView.Session.Run(config, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); //Permite añadir reflejos a los objetos de la escena sceneView.AutoenablesDefaultLighting = true; }
private void RunSession() { config?.Dispose(); sceneView?.Delegate?.Dispose(); config = new ARWorldTrackingConfiguration(); config.AutoFocusEnabled = true; config.PlaneDetection = ARPlaneDetection.Horizontal | ARPlaneDetection.Vertical; config.LightEstimationEnabled = true; config.WorldAlignment = ARWorldAlignment.GravityAndHeading; config.DetectionImages = ARReferenceImage.GetReferenceImagesInGroup("AR Resources", null); config.MaximumNumberOfTrackedImages = 1; sceneView.Session.Run(config, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); sceneView.Delegate = new IrScnDelegate(); }
private void RunSession() { config?.Dispose(); sceneView?.Delegate?.Dispose(); sceneView.DebugOptions = ARSCNDebugOptions.ShowFeaturePoints; //TODO 6.1 Configurando detección de imágenes config = new ARWorldTrackingConfiguration(); config.AutoFocusEnabled = true; config.PlaneDetection = ARPlaneDetection.Horizontal | ARPlaneDetection.Vertical; config.LightEstimationEnabled = true; config.WorldAlignment = ARWorldAlignment.GravityAndHeading; config.DetectionImages = ARReferenceImage.GetReferenceImagesInGroup("AR Resources", null);; config.MaximumNumberOfTrackedImages = 1; sceneView.Session.Run(config, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); sceneView.Delegate = new ArImageRecognitionScnViewDelegate(Element.Model3D); //Permite añadir reflejos a los objetos de la escena sceneView.AutoenablesDefaultLighting = true; }