// Use this for initialization void Awake() { playerControl = playerTransform.GetComponent <PlayerControl>(); playerSprite = playerTransform.GetComponent <SpriteRenderer>(); modeManager = playerControl.modeManager; isInvincible = false; }
// Use this for initialization void Awake() { modeManager = playerTransform.GetComponent <PlayerControl>().modeManager; mCam = Camera.main; moveAnimator = playerTransform.GetComponent <Animator>(); horizontalHash = Animator.StringToHash("AxisX"); verticalHash = Animator.StringToHash("AxisY"); moveBorderX = MySceneManager.Instance.GetAreaBorderX() - playerTransform.GetComponent <PlayerControl>().playerSize * 2; moveBorderY = MySceneManager.Instance.GetAreaBorderY() - playerTransform.GetComponent <PlayerControl>().playerSize * 2; }