Пример #1
0
 private void ProcessEscapePacket(EscapePacket pkt)
 {
     try
     {
         var world = RealmManager.GetWorld(Player.Owner.Id);
         if (world.Id == World.NEXUS_ID)
         {
             SendPacket(new TextPacket
             {
                 Stars = -1,
                 BubbleTime = 0,
                 Name = "",
                 Text = "You are already at the Nexus!"
             });
             return;
         }
         Reconnect(new ReconnectPacket
         {
             Host = "",
             Port = 2050,
             GameId = World.NEXUS_ID,
             Name = "Nexus",
             Key = Empty<byte>.Array,
         });
     }
     catch
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Console.Out.WriteLine("Error while sending EscapePacket, Check ClientProcessor.cs");
         Console.ForegroundColor = ConsoleColor.White;
     }
 }
Пример #2
0
 void ProcessEscapePacket(EscapePacket pkt)
 {
     Reconnect(new ReconnectPacket()
     {
         Host = "",
         Port = 2050,
         GameId = World.NEXUS_ID,
         Name = "Nexus",
         Key = Empty<byte>.Array,
     });
 }
 private void ProcessEscapePacket(EscapePacket pkt)
 {
     try
     {
         var world = RealmManager.GetWorld(Player.Owner.Id);
         if (world.Id == World.NEXUS_ID)
         {
             SendPacket(new TextPacket
             {
                 Stars = -1,
                 BubbleTime = 0,
                 Name = "",
                 Text = "You are already at the Nexus!"
             });
             return;
         }
         Reconnect(new ReconnectPacket
         {
             Host = "",
             Port = 2050,
             GameId = World.NEXUS_ID,
             Name = "Nexus",
             Key = Empty<byte>.Array
         });
     }
     catch
     {
         Logger.Error("Error while sending EscapePacket, ClientProcessor.cs");
     }
 }