internal void _Write(NetBuffer buffer) { buffer.Write(position.x); buffer.Write(position.y); buffer.Write(position.z); buffer.Write(rotation.x); buffer.Write(rotation.y); buffer.Write(rotation.z); buffer.Write(rotation.w); buffer.Write((byte)relativeTo); remoteViewID._Write(buffer); group._Write(buffer); buffer.Write((byte)authFlags); buffer.Write(isInstantiatedRemotely); buffer.Write(proxyPrefab); buffer.Write(ownerPrefab); buffer.Write(serverPrefab); buffer.Write(cellAuthPrefab); buffer.Write(cellProxyPrefab); if (_networkView.initialData != null) { var initialData = _networkView.initialData._ToArray(); buffer.WriteVariableUInt32((uint)initialData.Length); buffer.Write(initialData); } else { buffer.WriteVariableUInt32(0); } if (_networkView._hasSerializeHandover) { var stream = new BitStream(true, false); _networkView._SerializeHandover(stream, new NetworkMessageInfo(NetworkPlayer.unassigned, 0, 0, 0, NetworkFlags.NoTimestamp, _networkView)); var handoverData = stream._ToArray(); buffer.WriteVariableUInt32((uint)handoverData.Length); buffer.Write(handoverData); } else { buffer.WriteVariableUInt32(0); } }
public void WriteNetworkGroup(NetworkGroup value) { value._Write(_buffer); }