public void Awake() { if (Fetch == null) // This thing gets instantiated 4 times by KSP for some reason { Fetch = this; var gObj = new GameObject("kOSTermWindow", typeof(TermWindow)); UnityEngine.Object.DontDestroyOnLoad(gObj); Window = (TermWindow)gObj.GetComponent(typeof(TermWindow)); } }
public void Awake() { if (Fetch == null) // This thing gets instantiated 4 times by KSP for some reason { Fetch = this; var gObj = new GameObject("kOSTermWindow", typeof(TermWindow)); UnityEngine.Object.DontDestroyOnLoad(gObj); Window = (TermWindow)gObj.GetComponent(typeof(TermWindow)); Window.Core = this; } }
public void Awake() { if (Fetch == null) // Instantiation now happens every time the menu comes up { print ("****************** init confirmed"); Fetch = this; var gObj = new GameObject("kOSTermWindow", typeof(TermWindow)); UnityEngine.Object.DontDestroyOnLoad(gObj); Window = (TermWindow)gObj.GetComponent(typeof(TermWindow)); Window.Core = this; } }
public void Awake() { // This thing gets instantiated 4 times by KSP for some reason if (Fetch != null) { return; } Fetch = this; var gObj = new GameObject("kOSTermWindow", typeof(TermWindow)); DontDestroyOnLoad(gObj); Window = (TermWindow)gObj.GetComponent(typeof(TermWindow)); }