Пример #1
0
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender,  EventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox);
        }
Пример #2
0
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel()
        {
            const string message = "Are you sure you want to exit this sample?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox);
        }
Пример #3
0
        /// <summary>
        /// Event handler for when the Play Game menu entry is selected.
        /// </summary>
        void PlayGameMenuEntrySelected(object sender, EventArgs e)
        {
            if (!(musicFileLocation == null))
            {

                LoadingScreen.Load(ScreenManager, false,
                                   new GameplayScreen(game, musicFileLocation));
                //ScreenManager.AddScreen(new GameplayScreen(game));
            }
            else
            {

                const string message = "Please select WAV audio file. Press Enter to exit game or Esc to return";

                MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

                confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

                ScreenManager.AddScreen(confirmExitMessageBox);
            }

            //LoadingScreen.Load(ScreenManager, false,
            //                   new GameplayScreen(game));
        }