public static void RealmLoad(Player player, Command cmd, string fileName, string worldName, string buildRankName, string accessRankName) { if (worldName == null && player.World == null) { player.Message("When using /realm from console, you must specify the realm name."); return; } if (fileName == null) { // No params given at all return; } string fullFileName = WorldManager.FindMapFile(player, fileName); if (fullFileName == null) { return; } // Loading map into current realm if (worldName == null) { if (!cmd.IsConfirmed) { player.Confirm(cmd, "About to replace THIS REALM with \"{0}\".", fileName); return; } Map map; try { map = MapUtility.Load(fullFileName); } catch (Exception ex) { player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message); return; } World realm = player.World; // Loading to current realm realm.MapChangedBy = player.Name; realm.ChangeMap(map); realm.Players.Message(player, "{0}&S loaded a new map for this realm.", player.ClassyName); player.MessageNow("New map loaded for the realm {0}", realm.ClassyName); Logger.Log(LogType.UserActivity, "{0} loaded new map for realm \"{1}\" from {2}", player.Name, realm.Name, fileName); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } else { // Loading to some other (or new) realm if (!World.IsValidName(worldName)) { player.MessageInvalidWorldName(worldName); return; } Rank buildRank = RankManager.DefaultBuildRank; Rank accessRank = null; if (buildRankName != null) { buildRank = RankManager.FindRank(buildRankName); if (buildRank == null) { player.MessageNoRank(buildRankName); return; } if (accessRankName != null) { accessRank = RankManager.FindRank(accessRankName); if (accessRank == null) { player.MessageNoRank(accessRankName); return; } } } // Retype realm name, if needed if (worldName == "-") { if (player.LastUsedWorldName != null) { worldName = player.LastUsedWorldName; } else { player.Message("Cannot repeat realm name: you haven't used any names yet."); return; } } lock (WorldManager.SyncRoot) { World realm = WorldManager.FindWorldExact(worldName); if (realm != null) { player.LastUsedWorldName = realm.Name; // Replacing existing realm's map if (!cmd.IsConfirmed) { player.Confirm(cmd, "About to replace realm map for {0}&S with \"{1}\".", realm.ClassyName, fileName); return; } Map map; try { map = MapUtility.Load(fullFileName); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } catch (Exception ex) { player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message); return; } try { realm.MapChangedBy = player.Name; realm.ChangeMap(map); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } catch (WorldOpException ex) { Logger.Log(LogType.Error, "Could not complete RealmLoad operation: {0}", ex.Message); player.Message("&WRealmLoad: {0}", ex.Message); return; } realm.Players.Message(player, "{0}&S loaded a new map for the realm {1}", player.ClassyName, realm.ClassyName); player.MessageNow("New map for the realm {0}&S has been loaded.", realm.ClassyName); Logger.Log(LogType.UserActivity, "{0} loaded new map for realm \"{1}\" from {2}", player.Name, realm.Name, fullFileName); } else { // Adding a new realm string targetFullFileName = Path.Combine(Paths.MapPath, worldName + ".fcm"); if (!cmd.IsConfirmed && File.Exists(targetFullFileName) && // target file already exists !Paths.Compare(targetFullFileName, fullFileName)) { // and is different from sourceFile player.Confirm(cmd, "A map named \"{0}\" already exists, and will be overwritten with \"{1}\".", Path.GetFileName(targetFullFileName), Path.GetFileName(fullFileName)); return; } Map map; try { map = MapUtility.Load(fullFileName); //realm.IsHidden = false; //realm.IsRealm = true; //WorldManager.SaveWorldList(); } catch (Exception ex) { player.MessageNow("Could not load \"{0}\": {1}: {2}", fileName, ex.GetType().Name, ex.Message); return; } World newWorld; try { newWorld = WorldManager.AddWorld(player, worldName, map, false); } catch (WorldOpException ex) { player.Message("RealmLoad: {0}", ex.Message); return; } player.LastUsedWorldName = worldName; newWorld.BuildSecurity.MinRank = buildRank; if (accessRank == null) { newWorld.AccessSecurity.ResetMinRank(); } else { newWorld.AccessSecurity.MinRank = accessRank; } newWorld.BlockDB.AutoToggleIfNeeded(); if (BlockDB.IsEnabledGlobally && newWorld.BlockDB.IsEnabled) { player.Message("BlockDB is now auto-enabled on realm {0}", newWorld.ClassyName); } newWorld.LoadedBy = player.Name; newWorld.LoadedOn = DateTime.UtcNow; Server.Message("{0}&S created a new realm named {1}", player.ClassyName, newWorld.ClassyName); Logger.Log(LogType.UserActivity, "{0} created a new realm named \"{1}\" (loaded from \"{2}\")", player.Name, worldName, fileName); newWorld.IsHidden = false; newWorld.IsRealm = true; WorldManager.SaveWorldList(); player.MessageNow("Access permission is {0}+&S, and build permission is {1}+", newWorld.AccessSecurity.MinRank.ClassyName, newWorld.BuildSecurity.MinRank.ClassyName); } } } Server.RequestGC(); }
static void Init(Player player) { world = player.World; if (!GameRunning) return; //bool foundBackup = true; //not used try { Map backupMap = MapConversion.MapUtility.Load("./maps/CTFBackup.fcm"); world.MapChangedBy = player.Name; world = world.ChangeMap(backupMap); } catch (Exception ex) { player.Message( "Could not load CTF backup map."); Logger.Log(LogType.Error, "Error loading CTF backup map: {0}", ex.Message); //foundBackup = false; map = world.LoadMap(); } InitProperties(); Player.PlacingBlock += PlayerPlacing; Player.JoinedWorld += PlayerChangedWorld; Player.Moved += PlayerMoved; RedTeam.RoundsWon = 0; BlueTeam.RoundsWon = 0; InitZones(); }