//ncrunch: no coverage end private void InitGame() { Show(); if (menu != null) menu.Hide(); if (restartCommand != null && restartCommand.IsActive) restartCommand.Dispose(); //ncrunch: no coverage if (backToMenuCommand != null && backToMenuCommand.IsActive) backToMenuCommand.Dispose(); //ncrunch: no coverage if (gameOverMessage != null) gameOverMessage.Dispose(); //ncrunch: no coverage score = new Score(); currentLevel = new Level(score); ball = new BallInLevel(new Paddle(), currentLevel); new UI(window, this); //ncrunch: no coverage start score.GameOver += () => { RemoveOldObjects(); gameOverMessage = new FontText(Font.Default, "That's it.\nGame Over!\n\nPress \"Q\" to " + "go back to the Main Menu.", Rectangle.One); restartCommand = new Command(InitGame).Add(new KeyTrigger(Key.Space)). Add(new MouseButtonTrigger()).Add(new TouchTapTrigger()); backToMenuCommand = new Command(BackToMainMenu).Add(new KeyTrigger(Key.Q)); }; //ncrunch: no coverage end Score = score; }
// TODO: Get level id public Session(Rectangle screenBounds) { _screenBounds = screenBounds; _world = new World(new Vector2(0, 10)); _player = new Player(); _player.Lives = 3; _level = new Level(_world, screenBounds, _player); }
public BallInLevel(Paddle paddle, Level level) : base(paddle) { Level = level; }
public BallInLevel(Paddle paddle, Content content, InputCommands inputCommands, Level level) : base(paddle, content, inputCommands) { Level = level; }