public GameState() { int puzzleSize = GameState.puzzleSize; data = new Piece[puzzleSize, puzzleSize]; for (int i = 0; i < puzzleSize; i++) for (int j = 0; j < puzzleSize; j++) { data[i, j] = new Piece(); //data[i, j].setWhite(); }; data[3, 3].setWhite(); data[4, 4].setWhite(); data[3, 4].setBlack(); data[4, 3].setBlack(); /* data[6, 6].setEmpty(); data[6, 7].setEmpty(); data[7, 7].setEmpty(); * */ this.children = new GameState[maxNumChildren]; this.name = Convert.ToString(GameState.nodeCounter++); }
public GameState(GameState currGs, GameState parent_) { Piece[,] data = new Piece[puzzleSize, puzzleSize]; for (int i = 0; i < puzzleSize; i++) for (int j = 0; j < puzzleSize; j++) data[i, j] = new Piece(currGs.data[i, j].val); this.parent = parent_; this.children = new GameState[maxNumChildren]; }
public GameState(Piece[,] data_) { data = new Piece[puzzleSize, puzzleSize]; for (int i = 0; i < puzzleSize; i++) for (int j = 0; j < puzzleSize; j++) data[i, j] = new Piece(data_[i, j].val); this.children = new GameState[maxNumChildren]; }
public void setData(Piece[,] data_) { for (int i = 0; i < puzzleSize; i++) for (int j = 0; j < puzzleSize; j++) data[i, j].val = data_[i, j].val; }