protected override void LoadContent() { base.LoadContent(); setBgColor(new Color(51, 26, 163)); background = new Texture2D(GraphicsDevice, 1, 1); background.SetData(new Color[] { new Color(0, 28, 136) }); house = Game.Content.Load<Texture2D>("house"); player = Game.Content.Load<Texture2D>("rechts"); elliot = new Elliott(); elliot.Visible = true; elliot.endScreen = true; EtGame.instanz.Components.Add(elliot); }
protected override void LoadContent() { base.LoadContent(); setBgColor(new Color(51, 26, 163)); background = new Texture2D(GraphicsDevice, 1, 1); background.SetData(new Color[] { new Color(0, 28, 136) }); house = Game.Content.Load <Texture2D>("house"); player = Game.Content.Load <Texture2D>("rechts"); elliot = new Elliott(); elliot.Visible = true; elliot.endScreen = true; EtGame.instanz.Components.Add(elliot); }
protected override void LoadContent() { base.LoadContent(); sb = new SpriteBatch(GraphicsDevice); player = new Player(this); currentPit = theGame.getWorld().getPit(0); agent = new Agent(); elliot = new Elliott(); scientist = new Scientist(); sndAction = Game.Content.Load <SoundEffect>("action"); theGame.Components.Add(player); theGame.Components.Add(currentPit); theGame.Components.Add(agent); theGame.Components.Add(elliot); theGame.Components.Add(scientist); }
protected override void LoadContent() { base.LoadContent(); sb = new SpriteBatch(GraphicsDevice); player = new Player(this); currentPit = theGame.getWorld().getPit(0); agent = new Agent(); elliot = new Elliott(); scientist = new Scientist(); sndAction = Game.Content.Load<SoundEffect>("action"); theGame.Components.Add(player); theGame.Components.Add(currentPit); theGame.Components.Add(agent); theGame.Components.Add(elliot); theGame.Components.Add(scientist); }