Пример #1
0
        public GameWindow()
        {
            InitializeComponent();
            Instance = this;
            Cursor.Hide();

            // Multi mouse input init
            InputDevice = new MultiDeviceInput.InputDevice(Handle);
            InputDevice.EnumerateDevices();
            InputDevice.MouseDown += new MultiDeviceInput.InputDevice.MouseEventHandler(_MouseDown);
            InputDevice.MouseMove += new MultiDeviceInput.InputDevice.MouseEventHandler(_MouseMove);
            InputDevice.MouseUp += new MultiDeviceInput.InputDevice.MouseEventHandler(_MouseUp);
            InputDevice.MouseWheel += new MultiDeviceInput.InputDevice.MouseEventHandler(_MouseWheel);

            foreach (var KvP in InputDevice.DeviceList)
            {
                MouseData NewMouse = new MouseData();
                NewMouse.PosX = Canvas.Width / 2;
                NewMouse.PosY = Canvas.Height / 2;
                NewMouse.Data = KvP.Value;
                Mouses.Add(KvP.Value.Info.deviceHandle, NewMouse);
            }
        }
Пример #2
0
        static void Main(string[] args)
        {
            string LevelToLoad = "";
            bool GotConsole = false;
            bool EnableWepons = false;
            string[] PlayerString = new string[0];

            for (int i = 0; i < args.Length; i++)
            {
                if (args[i].StartsWith("-level="))
                {
                    LevelToLoad = args[i];
                }
                else if(args[i].StartsWith("-players="))
                {
                    PlayerString = args[i].Substring(args[i].IndexOf('=') + 1).Split('.');
                }
                else switch(args[i])
                {
                    case "-console":
                        {
                            AllocConsole();
                            Console.WriteLine("Console & Logging subsytem initialized!");
                            GotConsole = true;
                        }
                        break;
                    case "-unlock_all_weapons":
                        {
                            EnableWepons = true;
                        }
                        break;

                }
            }

            if (GotConsole)
            {
                Console.WriteLine("Command line arguments: ");
                for (int i = 0; i < args.Length; i++)
                {

                    Console.Write(args[i] + " ");
                }
                Console.WriteLine();
            }

            if (string.IsNullOrEmpty(LevelToLoad))
            {
                Console.WriteLine("No level to load!");
            }

            Console.WriteLine("Creating window");
            GameWindow mainForm = new GameWindow();
            mainForm.Show();

            Console.WriteLine("Creating game");
            using (Game game = new Game(mainForm, LevelToLoad.Substring(LevelToLoad.IndexOf('=') + 1), PlayerString, EnableWepons))
            {
                game.Run();
            }
        }