Пример #1
0
        /// <summary>
        /// Handles reading a packet to sync the variables regarding the rendering of the projectile
        /// </summary>
        /// <param name="reader"></param>
        /// <param name="gProj"></param>
        /// <param name="proj"></param>
        public static void readProjectileColorPacket(BinaryReader reader, out WoMDProjectile gProj, out Projectile proj)
        {
            int projId   = reader.ReadInt32();
            int projType = reader.ReadInt32();

            proj  = getProjectile(projId);
            gProj = proj.GetGlobalProjectile <WoMDProjectile>();
            int    paintColor      = reader.ReadInt32();
            string customPaintName = reader.ReadString();
            float  paintedTime     = (float)reader.ReadDouble();

            if (proj != null && proj.type == projType && gProj != null && proj.active)
            {
                gProj.painted = true;
                PaintData data = new PaintData();
                data.PaintColor = paintColor;
                if (customPaintName == "null")
                {
                    data.CustomPaint = null;
                }
                else
                {
                    data.CustomPaint = (CustomPaint)Activator.CreateInstance(Type.GetType("WeaponsOfMassDecoration.Items." + customPaintName));
                }
                data.TimeOffset  = paintedTime;
                gProj._paintData = data;
            }
        }
Пример #2
0
        public static void applyPainted(Projectile projectile, PaintData paintData)
        {
            WoMDProjectile proj = projectile.GetGlobalProjectile <WoMDProjectile>();

            if (proj == null)
            {
                return;
            }
            proj.painted    = true;
            proj._paintData = paintData.clone();
            if (server())
            {
                sendProjectileColorPacket(proj, projectile);
            }
        }
Пример #3
0
        private static void applyPaintedFromProjectile(Projectile dest, Projectile src)
        {
            WoMDProjectile dProj = dest.GetGlobalProjectile <WoMDProjectile>();
            WoMDProjectile sProj = src.GetGlobalProjectile <WoMDProjectile>();

            if (dProj == null || sProj == null)
            {
                return;
            }
            dProj.painted    = true;
            dProj._paintData = sProj.paintData.clone();
            dProj.npcOwner   = sProj.npcOwner;
            if (server())
            {
                sendProjectileColorPacket(dProj, dest);
            }
        }
Пример #4
0
        /// <summary>
        /// Sends a packet to sync the variables regarding the rendering of the projectile
        /// </summary>
        /// <param name="gProj"></param>
        /// <param name="proj"></param>
        /// <param name="toClient"></param>
        /// <param name="ignoreClient"></param>
        public static void sendProjectileColorPacket(WoMDProjectile gProj, Projectile proj, int toClient = -1, int ignoreClient = -1)
        {
            if (!gProj.painted)
            {
                return;
            }
            PaintData data = gProj.paintData;

            if (server() || multiplayer())
            {
                ModPacket packet = gProj.mod.GetPacket();
                packet.Write(WoMDMessageTypes.SetProjectileColor);
                packet.Write(proj.whoAmI);
                packet.Write(proj.type);
                packet.Write(data.PaintColor);
                packet.Write(data.CustomPaint == null ? "null" : data.CustomPaint.GetType().Name);
                packet.Write((double)data.TimeOffset);
                packet.Send(toClient, ignoreClient);
            }
        }
Пример #5
0
        /// <summary>
        /// Copies the painted settings from the provided npc to the provided projectile
        /// </summary>
        /// <param name="projectile">The projectile to inherit the painted settings</param>
        /// <param name="npc">The npc to copy the painted settings from</param>
        private static void applyPaintedFromNpc(Projectile projectile, NPC npc)
        {
            WoMDNPC gNpc = npc.GetGlobalNPC <WoMDNPC>();

            if (gNpc == null || !gNpc.painted)
            {
                return;
            }
            WoMDProjectile proj = projectile.GetGlobalProjectile <WoMDProjectile>();

            if (proj == null)
            {
                return;
            }
            proj._paintData = gNpc.paintData.clone();
            proj.npcOwner   = npc.whoAmI;
            if (server())
            {
                sendProjectileColorPacket(proj, projectile);
            }
        }