private static IEnumerable InfectionSimulatorWorker() { int trials = 2; List <Pawn> doctors = DebugOutputsInfection.GenerateDoctorArray(); List <int> testSkill = new List <int> { 4, 10, 16 }; List <ThingDef> testMedicine = new List <ThingDef> { null, ThingDefOf.MedicineHerbal, ThingDefOf.MedicineIndustrial, ThingDefOf.MedicineUltratech }; PawnGenerationRequest pawngen = new PawnGenerationRequest(PawnKindDefOf.Colonist, Faction.OfPlayer, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 1f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null); int originalTicks = Find.TickManager.TicksGame; List <DebugOutputsInfection.InfectionSimRow> results = new List <DebugOutputsInfection.InfectionSimRow>(); int totalTests = DebugOutputsInfection.InfectionList().Count <HediffDef>() * testMedicine.Count <ThingDef>() * testSkill.Count <int>() * trials; int currentTest = 0; foreach (HediffDef hediff in DebugOutputsInfection.InfectionList()) { foreach (ThingDef meds in testMedicine) { foreach (int skill in testSkill) { DebugOutputsInfection.InfectionSimRow result = default(DebugOutputsInfection.InfectionSimRow); result.illness = hediff; result.skill = skill; result.medicine = meds; Pawn doctor = doctors[skill]; for (int i = 0; i < trials; i++) { Pawn patient = PawnGenerator.GeneratePawn(pawngen); int startTicks = Find.TickManager.TicksGame; patient.health.AddHediff(result.illness, null, null, null); Hediff activeHediff = patient.health.hediffSet.GetFirstHediffOfDef(result.illness, false); while (!patient.Dead && patient.health.hediffSet.HasHediff(result.illness, false)) { if (activeHediff.TendableNow(false)) { activeHediff.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, meds), 0); result.medicineUsed += 1f; } foreach (Hediff hediff2 in patient.health.hediffSet.GetHediffsTendable()) { hediff2.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, meds), 0); } Find.TickManager.DebugSetTicksGame(Find.TickManager.TicksGame + 1); patient.health.HealthTick(); if (Find.TickManager.TicksGame % 900 == 0) { yield return(null); } } if (patient.Dead) { result.deathChance += 1f; } else { result.recoveryTimeDays += (Find.TickManager.TicksGame - startTicks).TicksToDays(); } currentTest++; LongEventHandler.SetCurrentEventText(string.Format("Simulating ({0}/{1})", currentTest, totalTests)); yield return(null); } result.recoveryTimeDays /= (float)trials - result.deathChance; result.deathChance /= (float)trials; result.medicineUsed /= (float)trials; results.Add(result); } } } IEnumerable <DebugOutputsInfection.InfectionSimRow> dataSources = results; TableDataGetter <DebugOutputsInfection.InfectionSimRow>[] array = new TableDataGetter <DebugOutputsInfection.InfectionSimRow> [6]; array[0] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("defName", (DebugOutputsInfection.InfectionSimRow isr) => isr.illness.defName); array[1] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("meds", (DebugOutputsInfection.InfectionSimRow isr) => (isr.medicine == null) ? "(none)" : isr.medicine.defName); array[2] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("skill", (DebugOutputsInfection.InfectionSimRow isr) => isr.skill.ToString()); array[3] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("death chance", (DebugOutputsInfection.InfectionSimRow isr) => isr.deathChance.ToStringPercent()); array[4] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("recovery time (days)", (DebugOutputsInfection.InfectionSimRow isr) => isr.recoveryTimeDays.ToString("F1")); array[5] = new TableDataGetter <DebugOutputsInfection.InfectionSimRow>("medicine used", (DebugOutputsInfection.InfectionSimRow isr) => isr.medicineUsed.ToString()); DebugTables.MakeTablesDialog <DebugOutputsInfection.InfectionSimRow>(dataSources, array); Find.TickManager.DebugSetTicksGame(originalTicks); yield break; }
private static IEnumerable InfectionSimulatorWorker() { int trials = 2; List <Pawn> doctors = GenerateDoctorArray(); List <int> testSkill = new List <int> { 4, 10, 16 }; List <ThingDef> testMedicine = new List <ThingDef> { null, ThingDefOf.MedicineHerbal, ThingDefOf.MedicineIndustrial, ThingDefOf.MedicineUltratech }; PawnGenerationRequest pawngen = new PawnGenerationRequest(PawnKindDefOf.Colonist, Faction.OfPlayer); int originalTicks = Find.TickManager.TicksGame; List <InfectionSimRow> results = new List <InfectionSimRow>(); int totalTests = InfectionList().Count() * testMedicine.Count() * testSkill.Count() * trials; int currentTest = 0; foreach (HediffDef item in InfectionList()) { foreach (ThingDef item2 in testMedicine) { foreach (int item3 in testSkill) { InfectionSimRow result = new InfectionSimRow { illness = item, skill = item3, medicine = item2 }; Pawn doctor = doctors[item3]; int i = 0; if (i < trials) { Pawn patient = PawnGenerator.GeneratePawn(pawngen); int startTicks = Find.TickManager.TicksGame; patient.health.AddHediff(result.illness); Hediff activeHediff = patient.health.hediffSet.GetFirstHediffOfDef(result.illness); while (!patient.Dead && patient.health.hediffSet.HasHediff(result.illness)) { if (activeHediff.TendableNow()) { activeHediff.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, item2)); result.medicineUsed += 1f; } foreach (Hediff item4 in patient.health.hediffSet.GetHediffsTendable()) { item4.Tended(TendUtility.CalculateBaseTendQuality(doctor, patient, item2)); } Find.TickManager.DebugSetTicksGame(Find.TickManager.TicksGame + 1); patient.health.HealthTick(); if (Find.TickManager.TicksGame % 900 == 0) { yield return((object)null); /*Error: Unable to find new state assignment for yield return*/; } } if (patient.Dead) { result.deathChance += 1f; } else { result.recoveryTimeDays += (Find.TickManager.TicksGame - startTicks).TicksToDays(); } currentTest++; LongEventHandler.SetCurrentEventText($"Simulating ({currentTest}/{totalTests})"); yield return((object)null); /*Error: Unable to find new state assignment for yield return*/; } result.recoveryTimeDays /= (float)trials - result.deathChance; result.deathChance /= (float)trials; result.medicineUsed /= (float)trials; results.Add(result); } } } DebugTables.MakeTablesDialog(results, new TableDataGetter <InfectionSimRow>("defName", (InfectionSimRow isr) => isr.illness.defName), new TableDataGetter <InfectionSimRow>("meds", (InfectionSimRow isr) => (isr.medicine == null) ? "(none)" : isr.medicine.defName), new TableDataGetter <InfectionSimRow>("skill", (InfectionSimRow isr) => isr.skill.ToString()), new TableDataGetter <InfectionSimRow>("death chance", (InfectionSimRow isr) => isr.deathChance.ToStringPercent()), new TableDataGetter <InfectionSimRow>("recovery time (days)", (InfectionSimRow isr) => isr.recoveryTimeDays.ToString("F1")), new TableDataGetter <InfectionSimRow>("medicine used", (InfectionSimRow isr) => isr.medicineUsed.ToString())); Find.TickManager.DebugSetTicksGame(originalTicks); yield break; IL_06f6: /*Error near IL_06f7: Unexpected return in MoveNext()*/; }