/// <summary> /// Create an instance of Renderer. /// </summary> /// <since_tizen> 3 </since_tizen> public Renderer(Geometry geometry, Shader shader) : this(Interop.Renderer.Renderer_New(Geometry.getCPtr(geometry), Shader.getCPtr(shader)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }