public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { if(Main.rand.Next(2) == 0) { target.AddBuff(BuffID.OnFire, 500); } }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.OnFire, 10); target.AddBuff(BuffID.Electrified, 3); target.AddBuff(BuffID.Venom, 5); target.AddBuff(BuffID.CursedInferno, 4); }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.CursedInferno, 3); target.AddBuff(BuffID.Frostburn, 2); target.AddBuff(BuffID.Frozen, 1); target.AddBuff(BuffID.Chilled, 20); target.AddBuff(BuffID.OnFire, 10); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(8) == 0) { target.AddBuff(BuffID.CursedInferno, 200, true); target.AddBuff(BuffID.OnFire, 200, true); target.AddBuff(BuffID.Frostburn, 200, true); } }
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit) { if (player.altFunctionUse == 2) { target.AddBuff(BuffID.Ichor, 60); } else { target.AddBuff(BuffID.OnFire, 60); } }
public override void OnHitNPCWithProj(Terraria.Projectile proj, Terraria.NPC target, int damage, float knockback, bool crit) { if (QueensStinger) { if (proj.type != 181) { if (Terraria.Main.rand.NextBool(10)) { Terraria.Projectile.NewProjectile(target.Center.X, target.Center.Y, 0f, 0f, ProjectileID.Bee, 3, 2, player.whoAmI); } } } if (EmeraldEmpoweredGem) { target.AddBuff(39, 40); } if (MidasCrown) { target.AddBuff(BuffID.Midas, 900); } if (FrostProjectile) { if (Terraria.Main.rand.NextBool(2)) { target.AddBuff(BuffID.Frostburn, 120); } } if (SpiritCultistBonus && proj.magic && !target.boss) { if (target.FindBuffIndex(ModContent.BuffType <LiftedSpiritsDebuff>()) < 1) { target.velocity.Y -= 20; } target.AddBuff(ModContent.BuffType <LiftedSpiritsDebuff>(), 210); } if (PhanticRangedBonus && proj.ranged && Terraria.Main.rand.NextFloat() < 0.15f && proj.type != ModContent.ProjectileType <PhanticSoul>()) { float rot = Terraria.Main.rand.NextFloat(MathHelper.TwoPi); Vector2 position = target.Center + Vector2.One.RotatedBy(rot) * 180; Vector2 velocity = Vector2.One.RotatedBy(rot) * -1 * 12f; Terraria.Projectile.NewProjectile(position, velocity, ModContent.ProjectileType <PhanticSoul>(), 30, player.HeldItem.knockBack, player.whoAmI, 0, 0); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(10) == 0) { target.AddBuff(BuffID.OnFire, 180, false); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(2) == 0) { target.AddBuff(BuffID.CursedInferno, 60, false); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(10) == 0) // 10% chance to inflict slow on an enemy. target.AddBuff(BuffID.Slow, 5); base.OnHitNPC(target, damage, knockback, crit); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(8) == 0) { target.AddBuff(BuffID.Confused, 240, true); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(2) == 0) { target.AddBuff(mod.BuffType("EtherealFlames"), 300); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { switch ((int)projectile.ai[0]) { case 1: target.AddBuff(BuffID.OnFire, 300); // 5 second debuff break; case 2: target.AddBuff(BuffID.Frostburn, 300); // 5 second debuff break; case 3: target.AddBuff(BuffID.CursedInferno, 300); // 5 second debuff break; } base.OnHitNPC(target, damage, knockback, crit); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(25) == 0) { target.AddBuff(BuffID.BrokenArmor, 200, true); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(0) == 0) { target.AddBuff(mod.BuffType("ElectrifiedV2"), 540, true); } }
public virtual void OnHitByNPC(NPC npc, int damage, bool crit) { if (Main.rand.Next(4) == 0) { npc.AddBuff(BuffID.ShadowFlame, 200, true); } }
/// <summary> /// When an <see cref="NPC" /> is damaged by the <see cref="Projectile" />. /// </summary> /// <param name="n">The <see cref="NPC" /> that got damaged.</param> /// <param name="dir">In which direction the <see cref="NPC"/> got hit.</param> /// <param name="dmg">The damage dealt to the <see cref="NPC" />.</param> /// <param name="kb">The knockback the <see cref="NPC" /> wil receive.</param> /// <param name="crit">Wether it was a critical hit or not.</param> /// <param name="cMult">The damage multiplier of a critical hit.</param> public override void DamageNPC(NPC n, int dir, ref int dmg, ref float kb, ref bool crit, ref float cMult) { base.DamageNPC(n, dir, ref dmg, ref kb, ref crit, ref cMult); if (Main.rand.Next(3) == 0) n.AddBuff(20, 300); }
public override void OnHitNPC(Terraria.Player player, Terraria.NPC target, int damage, float knockBack, bool crit) { int chance = 60 / UseSpeedArray[0]; if (Terraria.Main.rand.NextBool(chance * 3)) { target.AddBuff(Terraria.ID.BuffID.OnFire, 60 * (chance)); } }
public override void OnHitNPC(Terraria.Item item, Terraria.NPC target, int damage, float knockback, bool crit) { if (FrostMelee) { if (Terraria.Main.rand.NextBool(2)) { target.AddBuff(BuffID.Frostburn, 120); } } }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(12) == 0) { target.AddBuff(BuffID.CursedInferno, 300, true); } if (Main.rand.Next(12) == 0) { target.AddBuff(BuffID.Frostburn, 300, true); } if (Main.rand.Next(12) == 0) { target.AddBuff(BuffID.OnFire, 300, true); } if (Main.rand.Next(8) == 0) { target.AddBuff(BuffID.BrokenArmor, 600, true); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(2) == 0) { int debuff = GetDebuff(); if (debuff > 0) { target.AddBuff(debuff, GetDebuffTime()); } } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.Next(8) == 0) { target.AddBuff(BuffID.OnFire, 120, true); } if (Main.rand.Next(8) == 0) { } if (Main.rand.Next(8) == 0) { } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { projectile.ai[0] = 1f; projectile.ai[1] = (float)target.whoAmI; target.AddBuff(169, 900, false); projectile.velocity = (target.Center - projectile.Center) * 0.75f; projectile.netUpdate = true; projectile.damage = 0; int num31 = 6; Point[] array2 = new Point[num31]; int num32 = 0; for (int n = 0; n < 1000; n++) { if (n != projectile.whoAmI && Main.projectile[n].active && Main.projectile[n].owner == Main.myPlayer && Main.projectile[n].type == projectile.type && Main.projectile[n].ai[0] == 1f && Main.projectile[n].ai[1] == target.whoAmI) { array2[num32++] = new Point(n, Main.projectile[n].timeLeft); if (num32 >= array2.Length) { break; } } } if (num32 >= array2.Length) { int num33 = 0; for (int num34 = 1; num34 < array2.Length; num34++) { if (array2[num34].Y < array2[num33].Y) { num33 = num34; } } Main.projectile[array2[num33].X].Kill(); } }
public override void OnHitNPC(NPC tmcwashere, int damage, float knockback, bool crit) { { tmcwashere.AddBuff(BuffID.Frostburn, 300); } }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.OnFire, 10); base.OnHitNPC(target, damage, knockback, crit); }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.Electrified, 3); }
/// <summary> /// /// </summary> /// <param name="npc"></param> /// <param name="hitDir"></param> /// <param name="damage"></param> /// <param name="knockback"></param> /// <param name="crit"></param> /// <param name="critMult"></param> public override void DamageNPC(NPC npc, int hitDir, ref int damage, ref float knockback, ref bool crit, ref float critMult) { npc.AddBuff(69, 600, true); }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.CursedInferno, 5); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(24, 60); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.OnFire, 180, false); }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.OnFire, 60); }
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(mod.BuffType("EssenceTrap"), 520); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.ShadowFlame, 30); target.AddBuff(BuffID.Ichor, 30); base.OnHitNPC(target, damage, knockback, crit); }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { target.AddBuff(BuffID.CursedInferno, 40); base.OnHitNPC(target, damage, knockback, crit); }