Пример #1
0
 public override UInt32[] PostProcessData(
     UInt32[] __ui32Rawdata)
 {
     int szUint = sizeof(UInt32);
     // Finally we return the processed data.
     // In this case, no processing is necessary, data are already in the correct order.
     UInt32[] buffer = new UInt32[this.ImageWidthPx];
     UInt32[] processed = __ui32Rawdata;
     for (int i=1; i<this.ImageHeightPx; i+=2)
     {
         Buffer.BlockCopy(__ui32Rawdata, i * this.ImageWidthPx * szUint, buffer, 0, this.ImageWidthPx * szUint);
         buffer.Reverse();
         Buffer.BlockCopy(buffer, 0, processed, i * this.ImageWidthPx * szUint, this.ImageWidthPx * szUint);
     }
     return processed;
 }