Пример #1
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 public static void LuaLError(IntPtr luaState, string message) {
     lua52.Interop.LuaLError(luaState.ToIntPtr(), message);
 }
Пример #2
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 public static void LuaRawSet(IntPtr luaState, int index) {
     lua52.Interop.LuaRawSet(luaState.ToIntPtr(), index);
 }
Пример #3
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 public static int LuaGetMetatable(IntPtr luaState, int objIndex) {
     return lua52.Interop.LuaGetMetatable(luaState.ToIntPtr(), objIndex);
 }
Пример #4
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 public static int LuaLLoadString(IntPtr luaState, byte[] chunk) {
     return lua52.Interop.LuaLLoadStringArray(luaState.ToIntPtr(), chunk);
 }
Пример #5
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 public static void LuaInsert(IntPtr luaState, int newTop) {
     lua52.Interop.LuaInsert(luaState.ToIntPtr(), newTop);
 }
Пример #6
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 public static int LuaNetIsStringStrict(IntPtr luaState, int index) {
     return lua52.Interop.LuaNetIsStringStrict(luaState.ToIntPtr(), index);
 }
Пример #7
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 public static void LuaLOpenLibs(IntPtr luaState) {
     lua52.Interop.LuaLOpenLibs(luaState.ToIntPtr());
 }
Пример #8
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 public static IntPtr LuaSetUpValue(IntPtr luaState, int funcindex, int n) {
     return lua52.Interop.LuaSetUpValue(luaState.ToIntPtr(), funcindex, n).ToIntPtr();
 }
Пример #9
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 public static void LuaLWhere(IntPtr luaState, int level) {
     lua52.Interop.LuaLWhere(luaState.ToIntPtr(), level);
 }
Пример #10
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 public static int LuaGetHookCount(IntPtr luaState) {
     return lua52.Interop.LuaGetHookCount(luaState.ToIntPtr());
 }
Пример #11
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 public static IntPtr LuaSetLocal(IntPtr luaState, IntPtr ar, int n) {
     return lua52.Interop.LuaSetLocal(luaState.ToIntPtr(), ar.ToIntPtr(), n).ToIntPtr();
 }
Пример #12
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 public static int LuaSetHook(IntPtr luaState, IntPtr func, int mask, int count) {
     return lua52.Interop.LuaSetHook(luaState.ToIntPtr(), func.ToIntPtr(), mask, count);
 }
Пример #13
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 public static int LuaLCheckMetatable(IntPtr luaState, int obj) {
     return lua52.Interop.LuaLCheckMetatable(luaState.ToIntPtr(), obj);
 }
Пример #14
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 public static void LuaPushLightUserData(IntPtr luaState, IntPtr udata) {
     lua52.Interop.LuaPushLightUserData(luaState.ToIntPtr(), udata.ToIntPtr());
 }
Пример #15
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 public static int LuaGetInfo(IntPtr luaState, string what, IntPtr ar) {
     return lua52.Interop.LuaGetInfo(luaState.ToIntPtr(), what, ar.ToIntPtr());
 }
Пример #16
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 public static int LuaNetToNetObject(IntPtr luaState, int index) {
     return lua52.Interop.LuaNetToNetObject(luaState.ToIntPtr(), index);
 }
Пример #17
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 public static int LuaGetStack(IntPtr luaState, int level, IntPtr n) {
     return lua52.Interop.LuaGetStack(luaState.ToIntPtr(), level, n.ToIntPtr());
 }
Пример #18
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 public static void LuaNetNewUData(IntPtr luaState, int val) {
     lua52.Interop.LuaNetNewUData(luaState.ToIntPtr(), val);
 }
Пример #19
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 public static void LuaClose(IntPtr luaState) {
     lua52.Interop.LuaClose(luaState.ToIntPtr());
 }
Пример #20
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 public static int LuaNetRawNetObj(IntPtr luaState, int obj) {
     return lua52.Interop.LuaNetRawNetObj(luaState.ToIntPtr(), obj);
 }
Пример #21
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 public static int LuaLLoadString(IntPtr luaState, string chunk) {
     return lua52.Interop.LuaLLoadString(luaState.ToIntPtr(), chunk);
 }
Пример #22
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 public static int LuaNetCheckUData(IntPtr luaState, int ud, string tname) {
     return lua52.Interop.LuaNetCheckUData(luaState.ToIntPtr(), ud, tname);
 }
Пример #23
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 public static void LuaCreateTable(IntPtr luaState, int narr, int nrec) {
     lua52.Interop.LuaCreateTable(luaState.ToIntPtr(), narr, nrec);
 }
Пример #24
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 public static void LuaNetPopGlobalTable(IntPtr luaState) {
     lua52.Interop.LuaNetPopGlobalTable(luaState.ToIntPtr());
 }
Пример #25
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 public static void LuaSetTable(IntPtr luaState, int index) {
     lua52.Interop.LuaSetTable(luaState.ToIntPtr(), index);
 }
Пример #26
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 public static void LuaNetSetGlobal(IntPtr luaState, string name) {
     lua52.Interop.LuaNetSetGlobal(luaState.ToIntPtr(), name);
 }
Пример #27
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 public static void LuaSetMetatable(IntPtr luaState, int objIndex) {
     lua52.Interop.LuaSetMetatable(luaState.ToIntPtr(), objIndex);
 }
Пример #28
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 public static IntPtr LuaNetGetMainState(IntPtr luaState) {
     return lua52.Interop.LuaNetGetMainState(luaState.ToIntPtr()).ToIntPtr();
 }
Пример #29
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 public static int LuaNetEqual(IntPtr luaState, int index1, int index2) {
     return lua52.Interop.LuaNetEqual(luaState.ToIntPtr(), index1, index2);
 }
Пример #30
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 public static int LuaCheckStack(IntPtr luaState, int extra) {
     return lua52.Interop.LuaCheckStack(luaState.ToIntPtr(), extra);
 }