Пример #1
0
            public PumpDisabler(Dispatcher dispatcher)
            {
                this.dispatcher = dispatcher;

                this.disabled = this.dispatcher.DisableProcessing();

                if (dispatcher.IsDisabled())
                {
                    disabledDispatchers[this.dispatcher]++;
                }
                else
                {
                    disabledDispatchers.Add(dispatcher, 1);
                }
            }
Пример #2
0
 public DispatcherProcessingDisabled DisableProcessing()
 {
     if (this != FromThread(Thread.CurrentThread))
         throw new InvalidOperationException("The calling thread cannot access this object because a different thread owns it.");
     myDisableProcessingCount++;
     DispatcherProcessingDisabled ret = new DispatcherProcessingDisabled();
     ret.myDispatcher = this;
     return ret;
 }
Пример #3
0
        /// <summary> 
        ///     Disable the event processing of the dispatcher.
        /// </summary> 
        /// <remarks>
        ///     This is an advanced method intended to elliminate the chance of
        ///     unrelated reentrancy.  The effect of disabling processing is:
        ///     1) CLR locks will not pump messages internally. 
        ///     2) No one is allowed to push a frame.
        ///     3) No message processing is permitted. 
        /// </remarks> 
        public DispatcherProcessingDisabled DisableProcessing()
        { 
            VerifyAccess();

            // Turn off processing.
            _disableProcessingCount++; 

            DispatcherProcessingDisabled dpd = new DispatcherProcessingDisabled(); 
            dpd._dispatcher = this; 
            return dpd;
        }