Пример #1
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        static ToonShader()
        {
            pixelShader = PixelShaderUtility.LoadPixelShader <ToonShader>();

            // Just saying hardware only for now since our drop of sw doesn't have sin/cos in
            // it, and thus we can't validate against that.
#if !SILVERLIGHT
            // TODO:
            pixelShader.ShaderRenderMode = ShaderRenderMode.HardwareOnly;
#endif
        }
Пример #2
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 static BrightExtract()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <BrightExtract>();
 }
Пример #3
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 static Pinch()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Pinch>();
 }
Пример #4
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 static ColorKeyAlpha()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <ColorKeyAlpha>();
 }
Пример #5
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 static InvertColor()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <InvertColor>();
 }
Пример #6
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 static Bloom()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Bloom>();
 }
Пример #7
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 static Magnify()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Magnify>();
 }
Пример #8
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 static Monochrome()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Monochrome>();
 }
Пример #9
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 static Sharpen()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Sharpen>();
 }
Пример #10
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 static Swirl()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Swirl>();
 }
Пример #11
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 static LightStreak()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <LightStreak>();
 }
Пример #12
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 static SmoothMagnify()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <SmoothMagnify>();
 }
Пример #13
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 static BandedSwirl()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <BandedSwirl>();
 }
Пример #14
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 static Ripple()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Ripple>();
 }
Пример #15
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 static ContrastAdjust()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <ContrastAdjust>();
 }
Пример #16
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 static ToneMapping()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <ToneMapping>();
 }
 static GrowablePoissonDisk()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <GrowablePoissonDisk>();
 }
Пример #18
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 static Embossed()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Embossed>();
 }
Пример #19
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 static DirectionalBlur()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <DirectionalBlur>();
 }
Пример #20
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 static Pixelate()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <Pixelate>();
 }
Пример #21
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 static ColorTone()
 {
     pixelShader = PixelShaderUtility.LoadPixelShader <ColorTone>();
 }