protected override void SendGameFightJoinMessage(FightSpectator spectator) { ContextHandler.SendGameFightJoinMessage(spectator.Character.Client, false, false, true, base.IsStarted, (int)this.GetPlacementTimeLeft().TotalMilliseconds, this.FightType); }
protected override void SendGameFightSpectatorJoinMessage(FightSpectator spectator) { ContextHandler.SendGameFightSpectatorJoinMessage(spectator.Character.Client, this); }
protected override void SendGameFightJoinMessage(FightSpectator spectator) { ContextHandler.SendGameFightJoinMessage(spectator.Character.Client, false, false, true, base.IsStarted, 0, this.FightType); }