Пример #1
0
 protected override void SendGameFightJoinMessage(FightSpectator spectator)
 {
     ContextHandler.SendGameFightJoinMessage(spectator.Character.Client, false, false, true, base.IsStarted, (int)this.GetPlacementTimeLeft().TotalMilliseconds, this.FightType);
 }
Пример #2
0
 protected override void SendGameFightSpectatorJoinMessage(FightSpectator spectator)
 {
     ContextHandler.SendGameFightSpectatorJoinMessage(spectator.Character.Client, this);
 }
Пример #3
0
 protected override void SendGameFightJoinMessage(FightSpectator spectator)
 {
     ContextHandler.SendGameFightJoinMessage(spectator.Character.Client, false, false, true, base.IsStarted, 0, this.FightType);
 }