private ActionsToDo analyzePhenomenon(Phenomenon targetPhenomenon) { //Consts.writeEnteringMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); ActionsToDo result = null; if (targetPhenomenon._subobject == subobject.Existence && targetPhenomenon._behaviour == behaviour.Empty) { result = new ActionsToDo(action.Build, targetPhenomenon._objectID, priority.Normal, targetPhenomenon._parameters); } //object does not exists, assuming need to build else if (targetPhenomenon._subobject == subobject.Capacity && targetPhenomenon._behaviour == behaviour.Full) { result = new ActionsToDo(action.Build, targetPhenomenon._objectID, priority.Normal, parameters.None); } //capacity is full, assuming need to build else if (targetPhenomenon._subobject == subobject.Capacity && targetPhenomenon._behaviour == behaviour.Empty) { if (targetPhenomenon._objectID == Consts.stronghold_treasury) { Program._aStronghold.Treasury.depositGold(100); //solution in the meantime } //treasury is running out of money else if (targetPhenomenon._objectID == Consts.stronghold_jobs) { //create a farm job result = new ActionsToDo(action.Build, Consts.farm, priority.Normal, parameters.None); } //no jobs available in stronghold } //capacity is empty //Consts.writeExitingMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); return(result); }
public void insertPhenomenon(int targetOwnerID, int targetObjectTypeID, subobject targetSubObject, behaviour targetBehaviour, parameters targetParameters) { //Consts.writeEnteringMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); Phenomenon targetPhenomenon = new Phenomenon(targetOwnerID, targetObjectTypeID, targetSubObject, targetBehaviour, targetParameters); listOfPhenomenons.AddLast(targetPhenomenon); ActionsToDo toDo = analyzePhenomenon(targetPhenomenon); if (toDo != null) { listOfActionsToDo.insertItemIntoQueue(toDo); } //only if there is something to do. //Consts.writeExitingMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); }
public bool phenomenonExists(Phenomenon targetPhenomenon) { //Consts.writeEnteringMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); foreach (Phenomenon ph in this.listOfPhenomenons) { if (ph._behaviour == targetPhenomenon._behaviour && ph._objectID == targetPhenomenon._objectID && ph._ownerID == targetPhenomenon._ownerID && ph._subobject == targetPhenomenon._subobject) { //Consts.writeExitingMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); return(true); } } //Consts.writeExitingMethodToDebugLog(System.Reflection.MethodBase.GetCurrentMethod().ReflectedType + "." + System.Reflection.MethodBase.GetCurrentMethod().Name); return(false); } //checks if phenomenon exists already in the list of phenomenons