Наследование: ISteamSerializableMessage
Пример #1
0
            internal VACStatusCallback( MsgClientVACBanStatus msg, byte[] payload )
#endif
            {
                var tempList = new List<uint>();

                using ( DataStream ds = new DataStream( payload ) )
                {
                    for ( int x = 0 ; x < msg.NumBans ; x++ )
                    {
                        tempList.Add( ds.ReadUInt32() );
                    }

                    BannedApps = new ReadOnlyCollection<uint>( tempList );
                }
            }
Пример #2
0
            internal VACStatusCallback( MsgClientVACBanStatus msg, byte[] payload )
            {
                var tempList = new List<uint>();

                using ( var ms = new MemoryStream( payload ) )
                using ( var br = new BinaryReader( ms ) )
                {
                    for ( int x = 0 ; x < msg.NumBans ; x++ )
                    {
                        tempList.Add( br.ReadUInt32() );
                    }

                    BannedApps = new ReadOnlyCollection<uint>( tempList );
                }
            }
Пример #3
0
 internal VACStatusCallback( SteamClient client, MsgClientVACBanStatus msg, byte[] payload )
     : base( client )