Пример #1
0
        public void RemoveWeapon(Weapon weapon)
        {
            if (weapons.Count <= 1)
                return;

            if (Weapon == weapon)
            {
                currentWeaponIndex = 0;
                updateWeaponOwner();
            }
            weapons.Remove(weapon);
            SpriteContainer.Remove(weapon);
        }
Пример #2
0
 protected Bullet(Weapon weapon, Vector2 position, Vector2 vector)
     : base(weapon.Texture, position, vector)
 {
     Weapon = weapon;
 }
Пример #3
0
 public void AddWeapon(Weapon weapon)
 {
     weapons.Add(weapon);
     SpriteContainer.Add(weapon);
 }
Пример #4
0
 public WeaponSet(Weapon defaultWeapon)
 {
     AddWeapon(defaultWeapon);
 }
Пример #5
0
 public LaserBullet(Weapon weapon, Vector2 position, Vector2 vector)
     : base(weapon, position, vector)
 {
 }
Пример #6
0
 public void RemoveWeapon(Weapon weapon)
 {
     WeaponSet.RemoveWeapon(weapon);
 }
Пример #7
0
 public void AddWeapon(Weapon weapon)
 {
     WeaponSet.AddWeapon(weapon);
 }