Пример #1
0
		public void		attach(Curve curve)
		{
			this.curve = curve;
			this.restart();
		}
Пример #2
0
	public void CalcSpline(List<CharacterCoord> dPoint)
	{
		m_points.Clear();
		
		Vector3		ps = Vector3.zero;
		Vector3		pe = Vector3.zero;
		
		Vector3		vs = Vector3.zero;
		Vector3		ve = Vector3.zero;
		
		if(dPoint.Count == 0) {
			
		} else if(dPoint.Count == 1) {
			
			ps = dPoint[dPoint.Count - 1].ToVector3();
			pe = ps;
			
			vs = Vector3.zero;
			ve = Vector3.zero;
			
		} else if(dPoint.Count == 2) {
			
			ps = dPoint[dPoint.Count - 2].ToVector3();
			pe = dPoint[dPoint.Count - 1].ToVector3();
			
			vs = ps - pe;
			ve = vs;
			
		} else if(dPoint.Count == 3) {
			
			ps = dPoint[dPoint.Count - 2].ToVector3();
			pe = dPoint[dPoint.Count - 1].ToVector3();
			
			vs = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
			
			Vector3		v0 = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
			Vector3		v1 = (dPoint[dPoint.Count - 1].ToVector3() - dPoint[dPoint.Count - 2].ToVector3());
			
			Vector3		v2 = v1 + (v1 - v0);
			
			ve = v2;
			
		} else if(dPoint.Count >= 4) {
			
			ps = dPoint[dPoint.Count - 2].ToVector3();
			pe = dPoint[dPoint.Count - 1].ToVector3();
			
			vs = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
			
			Vector3		v0 = (dPoint[dPoint.Count - 3].ToVector3() - dPoint[dPoint.Count - 4].ToVector3());
			Vector3		v1 = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
			Vector3		v2 = (dPoint[dPoint.Count - 1].ToVector3() - dPoint[dPoint.Count - 2].ToVector3());
			
			Vector3		dv0 = v1 - v0;
			Vector3		dv1 = v2 - v1;
			
			Vector3		dv2 = dv1 + (dv1 - dv0);
			
			Vector3		v3 = v2 + dv2;
			
			ve = v3;
		}
		
		SimpleSpline.Curve	spline = new SimpleSpline.Curve();
		
		spline.appendCV(ps, vs*0.5f);
		spline.appendCV(pe, ve*0.5f);
		
		SimpleSpline.Tracer		tracer = new SimpleSpline.Tracer();
		
		tracer.attach(spline);
		
		float	total_dist = spline.calcTotalDistance();
		
		for(int i = 0;i < SEND_INTERVAL-1;i++) {
			
			float		rate = ((float)i)/((float)SEND_INTERVAL);
			
			tracer.proceedToDistance(total_dist*rate);
			
			m_points.Add(CharacterCoord.FromVector3(tracer.getCurrent().position));
		}
	}
Пример #3
0
    public void CalcSpline(List <CharacterCoord> dPoint, int cullingNum)
    {
        m_points.Clear();

        Vector3 ps = Vector3.zero;
        Vector3 pe = Vector3.zero;

        Vector3 vs = Vector3.zero;
        Vector3 ve = Vector3.zero;

        if (dPoint.Count == 0)
        {
        }
        else if (dPoint.Count == 1)
        {
            ps = dPoint[dPoint.Count - 1].ToVector3();
            pe = ps;

            vs = Vector3.zero;
            ve = Vector3.zero;
        }
        else if (dPoint.Count == 2)
        {
            ps = dPoint[dPoint.Count - 2].ToVector3();
            pe = dPoint[dPoint.Count - 1].ToVector3();

            vs = ps - pe;
            ve = vs;
        }
        else if (dPoint.Count == 3)
        {
            ps = dPoint[dPoint.Count - 2].ToVector3();
            pe = dPoint[dPoint.Count - 1].ToVector3();

            vs = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());

            Vector3 v0 = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
            Vector3 v1 = (dPoint[dPoint.Count - 1].ToVector3() - dPoint[dPoint.Count - 2].ToVector3());

            Vector3 v2 = v1 + (v1 - v0);

            ve = v2;
        }
        else if (dPoint.Count >= 4)
        {
            ps = dPoint[dPoint.Count - 2].ToVector3();
            pe = dPoint[dPoint.Count - 1].ToVector3();

            vs = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());

            Vector3 v0 = (dPoint[dPoint.Count - 3].ToVector3() - dPoint[dPoint.Count - 4].ToVector3());
            Vector3 v1 = (dPoint[dPoint.Count - 2].ToVector3() - dPoint[dPoint.Count - 3].ToVector3());
            Vector3 v2 = (dPoint[dPoint.Count - 1].ToVector3() - dPoint[dPoint.Count - 2].ToVector3());

            Vector3 dv0 = v1 - v0;
            Vector3 dv1 = v2 - v1;

            Vector3 dv2 = dv1 + (dv1 - dv0);

            Vector3 v3 = v2 + dv2;

            ve = v3;
        }

        SimpleSpline.Curve spline = new SimpleSpline.Curve();

        spline.appendCV(ps, vs * 0.5f);
        spline.appendCV(pe, ve * 0.5f);

        SimpleSpline.Tracer tracer = new SimpleSpline.Tracer();

        tracer.attach(spline);

        float total_dist = spline.calcTotalDistance();

        for (int i = 0; i < SEND_INTERVAL; i++)
        {
            float rate = ((float)i) / ((float)SEND_INTERVAL);

            tracer.proceedToDistance(total_dist * rate);

            m_points.Add(CharacterCoord.FromVector3(tracer.getCurrent().position));
        }
    }
Пример #4
0
		public void		attach(Curve curve)
		{
			this.curve = curve;
		}