Пример #1
0
            public TurnInEntry(Mobile mobile, BaseTurnInMobile vendor)
                : base(vendor.TurnInLocalization, 2)
            {
                m_Mobile = mobile;
                m_Vendor = vendor;

                m_Buttons = m_Vendor.FindRedeemableItems(m_Mobile);

                if (m_Buttons.Count() > 0)
                {
                    Enabled = true;
                }
                else
                {
                    Enabled = false;
                }
            }
Пример #2
0
        public override void HandleButtonResponse(NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            Item item = ((ItemTileButtonInfo)buttonInfo).Item;

            if (!(pm != null && item.IsChildOf(pm.Backpack) && pm.InRange(m_Collector.Location, 7)))
            {
                return;
            }

            m_Collector.AwardPoints(pm, item, m_Collector.TurnInPoints);

            item.Delete();

            IEnumerable <ItemTileButtonInfo> buttons = m_Collector.FindRedeemableItems(pm);

            if (buttons != null && buttons.Count() > 0)
            {
                pm.SendGump(new TurnInGump(m_Collector, buttons));
            }
        }