private void AddTransferData(MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId)
 {
     m_transferList.Add(new TransferData()
     {
         From      = from,
         To        = to,
         LocalId   = localId,
         SubtypeId = subtypeId,
     });
 }
Пример #2
0
        public bool ModifyItemModel(int itemInstanceId, int localModelId, bool updateSector, bool sync)
        {
            MyEnvironmentItemData data;

            if (!m_itemsData.TryGetValue(itemInstanceId, out data))
            {
                Debug.Assert(false, "Item instance not found.");
                return(false);
            }

            int modelId = MyEnvironmentItems.GetModelId(data.SubtypeId, localModelId);

            if (data.Enabled && data.ModelId != modelId)
            {
                Matrix matrix = data.Transform.TransformMatrix;

                var     sectorId  = MyEnvironmentSector.GetSectorId(matrix.Translation - CellsOffset, Definition.SectorSize);
                MyModel modelData = MyModels.GetModelOnlyData(MyModel.GetById(modelId));
                var     sector    = Sectors[sectorId];

                Matrix invOffset = Matrix.Invert(sector.SectorMatrix);
                matrix = matrix * invOffset;

                sector.DisableInstance(data.SectorInstanceId, data.ModelId);
                int newSectorInstanceId = sector.AddInstance(data.SubtypeId, modelId, itemInstanceId, ref matrix, modelData.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);

                data.ModelId                = modelId;
                data.SectorInstanceId       = newSectorInstanceId;
                m_itemsData[itemInstanceId] = data;

                if (updateSector)
                {
                    sector.UpdateRenderInstanceData();
                    sector.UpdateRenderEntitiesData(WorldMatrix);
                }

                if (ItemModified != null)
                {
                    ItemModified(this,
                                 new ItemInfo()
                    {
                        LocalId   = data.Id,
                        SubtypeId = data.SubtypeId,
                        Transform = data.Transform
                    });
                }

                if (sync)
                {
                    MySyncEnvironmentItems.SendModifyModelMessage(EntityId, itemInstanceId, localModelId);
                }
            }

            return(true);
        }
Пример #3
0
        private void AddTransferData(MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId)
        {
            TransferData item = new TransferData {
                From      = from,
                To        = to,
                LocalId   = localId,
                SubtypeId = subtypeId
            };

            this.m_transferList.Add(item);
        }
 public static void TransferItems(MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId, int timeS = 10)
 {
     Static.AddTransferData(from, to, localId, subtypeId);
     Static.StartTimer(timeS);
 }
Пример #5
0
 public MyEnviromentItemsDebugDraw(MyEnvironmentItems items)
 {
     m_items = items;
 }
        void OnSectorItemRemoved(MyEnvironmentItems item , MyEnvironmentItems.ItemInfo value)
        {          
            foreach (var spawner in m_spawners)
            {
                spawner.Value.EnvironmentItems.Save = true;
            }

            if (m_saved == false)
            {
                m_planet.OnEnviromentSectorItemRemoved(m_pos);
                m_saved = true;
            }               
        }
Пример #7
0
        /// <summary>
        /// Adds environment item to internal collections. Creates render and physics data.
        /// </summary>
        /// <returns>True if successfully added, otherwise false.</returns>
        private bool AddItem(
            MyEnvironmentItemDefinition itemDefinition,
            ref MatrixD worldMatrix,
            ref BoundingBoxD aabbWorld,
            HkStaticCompoundShape sectorRootShape,
            Dictionary <MyStringHash, HkShape> subtypeIdToShape,
            int localModelId = MAIN_MODEL_LOCAL_ID)
        {
            if (!MyFakes.ENABLE_ENVIRONMENT_ITEMS)
            {
                return(true);
            }

            Debug.Assert(m_definition.ContainsItemDefinition(itemDefinition),
                         String.Format("Environment item with definition '{0}' not found in class '{1}'", itemDefinition.Id, m_definition.Id));
            if (!m_definition.ContainsItemDefinition(itemDefinition))
            {
                return(false);
            }

            if (itemDefinition.Model == null)
            {
                return(false);
            }

            //MyDefinitionId defId = new MyDefinitionId(envItemObjectBuilderType, subtypeId.ToString());
            int    modelId   = MyEnvironmentItems.GetModelId(itemDefinition.Id.SubtypeId, localModelId);
            string modelName = MyModel.GetById(modelId);

            MyModel model = MyModels.GetModelOnlyData(modelName);

            if (model == null)
            {
                //Debug.Fail(String.Format("Environment item model of '{0}' not found, skipping the item...", itemDefinition.Id));
                return(false);
            }

            CheckModelConsistency(itemDefinition);

            int localId = worldMatrix.Translation.GetHashCode();

            MyEnvironmentItemData data = new MyEnvironmentItemData()
            {
                Id               = localId,
                SubtypeId        = itemDefinition.Id.SubtypeId,
                Transform        = new MyTransformD(ref worldMatrix),
                Enabled          = true,
                SectorInstanceId = -1,
                ModelId          = modelId,
            };

            //Preload split planes
            //VRageRender.MyRenderProxy.PreloadMaterials(model.AssetName);

            aabbWorld.Include(model.BoundingBox.Transform(worldMatrix));

            MatrixD transform = data.Transform.TransformMatrix;

            Vector3I            sectorId = MyEnvironmentSector.GetSectorId(transform.Translation - CellsOffset, m_definition.SectorSize);
            MyEnvironmentSector sector;

            if (!m_sectors.TryGetValue(sectorId, out sector))
            {
                sector = new MyEnvironmentSector(sectorId, sectorId * m_definition.SectorSize + CellsOffset);
                m_sectors.Add(sectorId, sector);
            }

            // Adds instance of the given model. Local matrix specified might be changed internally in renderer.

            MatrixD sectorOffset = MatrixD.CreateTranslation(-sectorId * m_definition.SectorSize - CellsOffset);
            Matrix  transformL   = (Matrix)(transform * sectorOffset);

            data.SectorInstanceId = sector.AddInstance(itemDefinition.Id.SubtypeId, data.ModelId, localId, ref transformL, model.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);

            int physicsShapeInstanceId;

            if (AddPhysicsShape(data.SubtypeId, model, ref transform, sectorRootShape, subtypeIdToShape, out physicsShapeInstanceId))
            {
                // Map to data index - note that itemData is added after this to its list!
                m_physicsShapeInstanceIdToLocalId[physicsShapeInstanceId] = localId;
                m_localIdToPhysicsShapeInstanceId[localId] = physicsShapeInstanceId;
            }

            data.Transform = new MyTransformD(transform);

            if (m_itemsData.ContainsKey(localId))
            {
                //Debug.Fail("More items on same place! " + transform.Translation.ToString());
            }
            else
            {
                m_itemsData.Add(localId, data);
            }

            if (ItemAdded != null)
            {
                ItemAdded(this,
                          new ItemInfo()
                {
                    LocalId   = localId,
                    SubtypeId = data.SubtypeId,
                    Transform = data.Transform,
                });
            }

            return(true);
        }
 private void item_ItemRemoved(MyEnvironmentItems item, ItemInfo itemInfo)
 {
     var entityId = item.EntityId;
     int i = 0;
     while (i < m_forestAreas.Count)
     {
         var area = m_forestAreas[i];
         if (area.IsValid && area.ItemIds.ContainsKey(entityId) && area.ItemIds[entityId].Contains(itemInfo.LocalId))
         {
             area.ItemIds[entityId].Remove(itemInfo.LocalId);
             if (area.IsValid)
             {
                 InvalidateArea(area);
                 i++;
             }
             else
             {
                 RemoveArea(m_forestAreas, i);
             }
         }
         else
         {
             i++;
         }
     }
 }
        private void DistributeItems(MyEnvironmentItems envItem, ref Vector3D sectorPosition)
        {
            envItem.GetItemsInSector(ref sectorPosition, m_tmpItemInfos);

            var envItemId = envItem.EntityId;
            foreach (var itemInfo in m_tmpItemInfos)
            {
                bool included = false;
                var worldBox = GetWorldBox(itemInfo.SubtypeId, itemInfo.Transform.TransformMatrix);
                var extended = worldBox.GetInflated(DEFAULT_INFLATE_VALUE);
                m_aabbTree.OverlapAllBoundingBox(ref extended, m_tmpAreas);

                for (int i = 0; i < m_tmpAreas.Count; i++)
                {
                    var forestBox = m_tmpAreas[i].ForestBox;
                    if ((forestBox.Center - worldBox.Center).LengthSquared() <= BOX_INCLUDE_DIST_SQ)
                    {
                        forestBox.Include(ref worldBox);
                        m_tmpAreas[i].ForestBox = forestBox;
                        m_tmpAreas[i].AddItem(envItemId, itemInfo.LocalId);
                        included = true;
                        m_aabbTree.MoveProxy(m_tmpAreas[i].ProxyId, ref worldBox, Vector3D.Zero);
                    }
                }

                m_tmpAreas.Clear();

                if (!included)
                {
                    var newForestBox = new Area();
                    newForestBox.ForestBox = worldBox;
                    newForestBox.AddItem(envItemId, itemInfo.LocalId);
                    newForestBox.ProxyId = m_aabbTree.AddProxy(ref worldBox, newForestBox, 0);
                    m_forestAreas.Add(newForestBox);
                }
            }

            m_tmpItemInfos.Clear();
        }
        private void RemoveEnvironmentItem(MyEnvironmentItems item)
        {
            if (!m_envItems.ContainsKey(item.EntityId))
                return;

            m_envItems.Remove(item.EntityId);
            item.OnMarkForClose -= item_OnMarkForClose;
            item.ItemAdded -= item_ItemAdded;
            item.ItemRemoved -= item_ItemRemoved;

            foreach (var area in m_forestAreas)
            {
                if (area.IsValid)
                    area.ItemIds.Remove(item.EntityId);
            }

            m_immediateInvalidate = true;
        }
        private void item_ItemAdded(MyEnvironmentItems envItems, ItemInfo itemInfo)
        {
            m_checkedSectors.Add(envItems.GetSectorId(ref itemInfo.Transform.Position));

            var itemBox = GetWorldBox(itemInfo.SubtypeId, itemInfo.Transform.TransformMatrix);
            var checkBox = itemBox.GetInflated(DEFAULT_INFLATE_VALUE);
            m_aabbTree.OverlapAllBoundingBox(ref checkBox, m_tmpAreas);

            var newForestBox = new Area();
            newForestBox.ForestBox = itemBox;
            newForestBox.AddItem(envItems.EntityId, itemInfo.LocalId);
            newForestBox.ProxyId = m_aabbTree.AddProxy(ref itemBox, newForestBox, 0);
            m_tmpAreas.Add(newForestBox);

            MergeAreas(m_tmpAreas);

            if (newForestBox.IsValid)
                m_forestAreas.Add(newForestBox);

            m_tmpAreas.Clear();
        }
 public void AddEnvironmentItem(MyEnvironmentItems item)
 {
     item.OnMarkForClose += item_OnMarkForClose;
     m_envItems.Add(item.EntityId, item);
     m_checkQueue.Enqueue(item.EntityId);
     item.ItemRemoved += item_ItemRemoved;
     item.ItemAdded += item_ItemAdded;
     m_loadPhase = true;
 }
 public static bool HasBelongingItems(int areaId, MyEnvironmentItems items)
 {
     return Static.HasBelongingItemsInternal(areaId, items);
 }
 private bool HasBelongingItemsInternal(int areaId, MyEnvironmentItems items)
 {    
     var area = m_aabbTree.GetUserData<Area>(areaId);
     if (!area.ItemIds.ContainsKey(items.EntityId))
         return false;
     return area.ItemIds[items.EntityId].Count > 0;
 }
 public static void TransferItems(MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId, int timeS = 10)
 {
     Static.AddTransferData(from, to, localId, subtypeId);
     Static.StartTimer(timeS);
 }
Пример #16
0
 public MyEnviromentItemsDebugDraw(MyEnvironmentItems items)
 {
     m_items = items;
 }
 private void AddTransferData(MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId)
 {
     m_transferList.Add(new TransferData()
         {
             From = from,
             To = to,
             LocalId = localId,
             SubtypeId = subtypeId,
         });
 }
 internal MyRenderComponentEnvironmentItems(MyEnvironmentItems environmentItems)
 {
     EnvironmentItems = environmentItems;
 }