Пример #1
0
 public static Mob GetMob(uint ID, ref ActorNPC actor)
 {
     Mob mob;
     if (!mobs.ContainsKey(ID)) return null;
     mob = mobs[ID];
     Mob newmob = new Mob();
     actor.BattleStatus = new BattleStatus();
     actor.Tasks = new Dictionary<string, MultiRunTask>();
     actor.HP = mob.Actor.maxHP;
     actor.maxHP = mob.Actor.maxHP;
     actor.SP = mob.Actor.maxSP;
     actor.maxSP = mob.Actor.maxSP;
     actor.level = mob.Actor.level;
     actor.cEXP = mob.Actor.cEXP;
     actor.jEXP = mob.Actor.jEXP;
     actor.wEXP = mob.Actor.wEXP;
     actor.BattleStatus.def = mob.Actor.BattleStatus.def;
     actor.BattleStatus.flee = mob.Actor.BattleStatus.flee;
     newmob.Name = mob.Name;
     newmob.Type = ID;
     newmob.MinAtk = mob.MinAtk;
     newmob.MaxAtk = mob.MaxAtk;
     newmob.Cri = mob.Cri;
     actor.BattleStatus.hit = mob.Actor.BattleStatus.hit;
     newmob.ASPD = mob.ASPD;
     actor.sightRange = mob.Actor.sightRange;
     newmob.Size = mob.Size;
     newmob.WalkSpeed = mob.WalkSpeed;
     newmob.RunSpeed = mob.RunSpeed;
     newmob.Actor = actor;
     newmob.LivingSpace = mob.LivingSpace;
     actor.e = newmob;
     newmob.corpsetask = new DeleteCorpse(newmob);
     return newmob;
 }
Пример #2
0
 public MobAttack(Mob mob, int aDelay, Actor dActor)
 {
     this.dueTime = 0;
     this.period = aDelay;
     this.mob = mob;
     this.dActor = dActor;
 }
Пример #3
0
 public MobAI(Mob mob)
 {
     this.dueTime = 1000;
     this.period = 1000;//process 1 command every second
     this.mob = mob;
     this.commands = new Dictionary<string,AICommand>();
     this.commands.Add("Attack", new Attack(mob));
     this.AIActivity = Activity.LAZY;
 }
Пример #4
0
 public Chase(Mob mob, Actor dest)
 {
     this.mob = mob;
     this.dest = dest;
     this.Status = CommandStatus.INIT;
 }
Пример #5
0
 public Move(Mob mob, float[] dest)
 {
     this.mob = mob;
     this.dest = dest;
 }
Пример #6
0
        private static void AddMob(XmlNode portal)
        {
            Dictionary<string, string> data = new Dictionary<string, string>();
            XmlNodeList childList = portal.ChildNodes;
            for (int i = 0; i < childList.Count; i++)
                data.Add(childList.Item(i).Name, childList.Item(i).InnerText);

            if (!data.ContainsKey("ID")) return;
            try
            {
                uint id;
                Mob mob = new Mob();
                mob.Actor = new ActorNPC("mob");
                id = uint.Parse(data["ID"]);
                mob.Name = data["Name"];
                if (mob.Name == "0") return;
                try
                {
                    mob.Actor.maxHP = ushort.Parse(data["HP"]);
                    mob.Actor.maxSP = ushort.Parse(data["SP"]);
                }
                catch (Exception)
                {
                }
                mob.Actor.BattleStatus = new BattleStatus();
                mob.Actor.level = byte.Parse(data["Level"]);
                mob.Actor.cEXP = ushort.Parse(data["CEXP"]);
                mob.Actor.jEXP = ushort.Parse(data["JEXP"]);
                mob.Actor.wEXP = ushort.Parse(data["WEXP"]);
                mob.Actor.BattleStatus.def = int.Parse(data["Def"]);
                mob.Actor.BattleStatus.flee = int.Parse(data["Flee"]);

                mob.MinAtk = ushort.Parse(data["AtkMin"]);
                mob.MaxAtk = ushort.Parse(data["AtkMax"]);
                mob.Cri = byte.Parse(data["Cri"]);
                mob.Actor.BattleStatus.hit = int.Parse(data["Hit"]);
                mob.ASPD = ushort.Parse(data["ASPD"]);
                mob.Actor.sightRange = uint.Parse(data["SightRange"]);
                mob.Size = ushort.Parse(data["Size"]);
                mob.WalkSpeed = ushort.Parse(data["WalkSpeed"]);
                mob.RunSpeed = ushort.Parse(data["RunSpeed"]);
                if (data.ContainsKey("LivingSpace")) mob.LivingSpace = (Mob.Space)Enum.Parse(typeof(Mob.Space), data["LivingSpace"]);
                mobs.Add(id, mob);
            }
            catch (Exception e) { Logger.ShowError("cannot parse: " + data["ID"], null); Logger.ShowError(e, null); return; }
        }
Пример #7
0
 public SpawnOnce(Mob mob)
 {
     this.mob = mob;
     this.dueTime = mob.Delay*1000;
 }
Пример #8
0
 public DeleteCorpse(Mob npc)
 {
     this.dueTime = 30000;
     this.period = 30000;
     this.npc = npc;
 }
Пример #9
0
 public Attack(Mob mob)
 {
     this.mob = mob;
     this.Status = CommandStatus.INIT;
     attacktask = new MobAttack(mob, mob.ASPD, dest);
 }