Пример #1
0
 public Octree(Triangle[] triangles, Mesh parentMesh)
 {
     _parentMesh = parentMesh;
     _children = new Octree[8];
     _triangles = triangles;
     Vector3 max;
     Vector3 min;
     FindEdges(out min, out max);
     _boundingBox = new Box(min.x, max.x, min.y, max.y, min.z, max.z);
     if (triangles.Length > TriangleCountInLeaf)
     {
         Subdivide(min, max);
     }
     else
     {
         _directTriangleChildren = new List<Triangle>(triangles);
     }
 }
Пример #2
0
 public void Init(Mesh mesh)
 {
     _mesh = mesh;
     _edge1 = V2 - V1;
     _edge2 = V3 - V1;
     Vector3 crossProduct = Vector3.Cross(_edge2, _edge1);
     Normal = crossProduct.Normalized();
 }