//Constructor public Beetle(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"Beetle\Beetle"); this.walkUp = new WalkUp(this); this.walkDown = new WalkDown(this); this.state = this.walkUp; }
// Maak de constructor public Beetle(PyramidPanic game, Vector2 position, int speed) { this.position = position; this.game = game; this.speed = speed; this.texture = this.game.Content.Load<Texture2D>(@"PlayScene\Beetle"); this.walkDown = new WalkDown(this); this.walkUp = new WalkUp(this); this.state = this.walkDown; }
//constructor public Beetle(PyramidPanic game, Vector2 position, float speed) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"PlayScene\Badguys\Beetle"); this.rectangle = new Rectangle((int)this.position.X + 16,(int)this.position.Y + 16,this.texture.Width/4,this.texture.Height); this.collisionrec = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height); this.speed = speed; this.walkUp = new WalkUp(this); this.walkDown = new WalkDown(this); this.state = new WalkDown(this); }
//Constructor public Beetle(PyramidePanic game, Vector2 position) { // de variable meegegeven in de constructor // game this.game = game; //positie this.position = position; //texture this.texture = game.Content.Load<Texture2D>(@"Beetle\Beetle"); //walkup nieuwe aangemaakt this.walkUp = new WalkUp(this); //walkdown nieuwe aangemaakt this.walkDown = new WalkDown(this); //state this.state = this.walkUp; }