public override void DrawAt(RenderingContext rc, Vec2 point, Rect rect) { float xD = ((float)(SpriteSize.X)) / SpriteSize.X; float yD = ((float)(SpriteSize.Y)) / SpriteSize.Y; RectUV uvRect = new RectUV(xD * ChosenImage.X, yD * ChosenImage.Y, xD * (ChosenImage.X + 1), yD * (ChosenImage.Y + 1)); rc.AddSprite(this.TextureFile, rect, uvRect, TintColor); }
public override void Render(RenderingContext rc) { if (!Settings.GetBool("ItemAlert") || !Settings.GetBool("ItemAlert.ShowText")) { return; } Rect clientRect = this.poe.Internal.game.IngameState.IngameUi.Minimap.SmallMinimap.GetClientRect(); Vec2 rightTopAnchor = new Vec2(clientRect.X + clientRect.W, clientRect.Y + clientRect.H + 5); int y = rightTopAnchor.Y; int fontSize = Settings.GetInt("ItemAlert.ShowText.FontSize"); foreach (KeyValuePair<ExileBot.Entity, AlertDrawStyle> kv in this.currentAlerts) { if (!kv.Key.IsValid) continue; string text = GetItemName(kv); if( null == text ) continue; AlertDrawStyle drawStyle = kv.Value; int frameWidth = drawStyle.FrameWidth; Vec2 vPadding = new Vec2(frameWidth + 5, frameWidth); int frameMargin = frameWidth + 2; Vec2 textPos = new Vec2(rightTopAnchor.X - vPadding.X, y + vPadding.Y); var vTextFrame = rc.AddTextWithHeight(textPos, text, drawStyle.color, fontSize, DrawTextFormat.Right); int iconSize = vTextFrame.Y; bool hasIcon = drawStyle.IconIndex >= 0; int maxHeight = vTextFrame.Y + 2*vPadding.Y + frameMargin; int maxWidth = vTextFrame.X + 2 * vPadding.X + (hasIcon ? iconSize : 0); rc.AddBox(new Rect(rightTopAnchor.X - maxWidth, y, maxWidth, maxHeight), Color.FromArgb(180, 0, 0, 0)); if (hasIcon) { const float iconsInSprite = 4; Rect iconPos = new Rect(textPos.X - iconSize - vTextFrame.X, textPos.Y, iconSize, iconSize); RectUV uv = new RectUV(drawStyle.IconIndex / iconsInSprite, 0, (drawStyle.IconIndex + 1) / iconsInSprite, 1); rc.AddSprite("item_icons.png", iconPos, uv); } if( frameWidth > 0) { Rect frame = new Rect(rightTopAnchor.X - vTextFrame.X - 2*vPadding.X, y, vTextFrame.X + 2*vPadding.X, vTextFrame.Y + 2*vPadding.Y); rc.AddFrame(frame, kv.Value.color, frameWidth); } y += vTextFrame.Y + 2 * vPadding.Y + frameMargin; } }
public void AddSprite(string file, Rect rect, RectUV uv, Color color) { this.texrenderer.DrawSprite(file, rect, uv, color); }
private static Vec2 drawItem(RenderingContext rc, AlertDrawStyle drawStyle, Vec2 delta, int x, int y, Vec2 vPadding, string text, int fontSize) { // collapse padding when there's a frame vPadding.X -= drawStyle.FrameWidth; vPadding.Y -= drawStyle.FrameWidth; // item will appear to have equal size double phi; var distance = delta.GetPolarCoordinates(out phi); //text = text + " @ " + (int)distance + " : " + (int)(phi / Math.PI * 180) + " : " + xSprite; int compassOffset = fontSize + 8; Vec2 textPos = new Vec2(x - vPadding.X - compassOffset, y + vPadding.Y); Vec2 vTextSize = rc.AddTextWithHeight(textPos, text, drawStyle.color, fontSize, DrawTextFormat.Right); int iconSize = drawStyle.IconIndex >= 0 ? vTextSize.Y : 0; int fullHeight = vTextSize.Y + 2 * vPadding.Y + 2 * drawStyle.FrameWidth; int fullWidth = vTextSize.X + 2 * vPadding.X + iconSize + 2 * drawStyle.FrameWidth + compassOffset; rc.AddBox(new Rect(x - fullWidth, y, fullWidth - compassOffset, fullHeight), Color.FromArgb(180, 0, 0, 0)); var rectUV = GetDirectionsUv(phi, distance); rc.AddSprite("directions.png", new Rect(x - vPadding.X - compassOffset + 6, y + vPadding.Y, vTextSize.Y, vTextSize.Y), rectUV); if (iconSize > 0) { const float iconsInSprite = 6; Rect iconPos = new Rect(textPos.X - iconSize - vTextSize.X, textPos.Y, iconSize, iconSize); RectUV uv = new RectUV(drawStyle.IconIndex/iconsInSprite, 0, (drawStyle.IconIndex + 1)/iconsInSprite, 1); rc.AddSprite("item_icons.png", iconPos, uv); } if (drawStyle.FrameWidth > 0) { Rect frame = new Rect(x - fullWidth, y, fullWidth - compassOffset , fullHeight); rc.AddFrame(frame, drawStyle.color, drawStyle.FrameWidth); } return new Vec2(fullWidth, fullHeight); }
// could not fing a better place yet protected static RectUV GetDirectionsUv(double phi, double distance) { phi += Math.PI * 0.25; // fix roration due to projection if (phi > 2 * Math.PI) phi -= 2 * Math.PI; float xSprite = (float)Math.Round(phi / Math.PI * 4); if (xSprite >= 8) xSprite = 0; float ySprite = distance > 60 ? distance > 120 ? 2 : 1 : 0; var rectUV = new RectUV(xSprite / 8, ySprite / 3, (xSprite + 1) / 8, (ySprite + 1) / 3); return rectUV; }