Пример #1
0
        private void OnEntityDeath(BaseCombatEntity victim, HitInfo info)
        {
            if (victim is BasePlayer)
            {
                BasePlayer player   = (BasePlayer)victim;
                Backpack   backpack = Backpack.LoadOrCreate(player.userID);

                backpack.ForceClose();

                if (Configuration.EraseOnDeath)
                {
                    backpack.EraseContents();
                }
                else if (Configuration.DropOnDeath)
                {
                    backpack.Drop(player.transform.position);
                }
            }
        }