public float GetLength() { Vector2F result; Vector2F.Subtract(ref Point2, ref Point1, out result); return(result.Length()); }
public Vector2F GetDirection() { Vector2F result; Vector2F.Subtract(ref Point2, ref Point1, out result); result.Normalize(); return(result); }
public void GetDirection(out Vector2F result) { Vector2F.Subtract(ref Point2, ref Point1, out result); result.Normalize(); }