partial void DeleteOwners(Owners instance);
partial void InsertOwners(Owners instance);
partial void UpdateOwners(Owners instance);
private static void GetPayloadPlayers(Payload payload, PlayersController playersController, Owners ownerExists) { payload.Players = (ownerExists.IsCommish ? playersController.GetAllPlayers().OrderBy(p => p.Rank) : playersController.GetAllPlayers().OrderBy(p => p.Rank).ThenBy(p => p.PlayerName)); }