public void loadLevelWithFade(string level, WorldMapLocation.tLocationType locationType, float fadeTime, Color fadeColor)
 {
     this.type = tTransition.FadeIn;
     this.time = fadeTime;
     this.initialTime = this.time;
     this.level = level;
     this.locationType = locationType;
     this.color = fadeColor;
 }
Пример #2
0
        public void initializeNetwork()
        {
            WorldMapLocation ml1 = new WorldMapLocation("fruitownA", WorldMapLocation.tLocationType.Arcade);
            NetworkNode<WorldMapLocation> nn1 = locations.addNode(ml1, new Vector3(-1060.0f, 20.0f, 200.0f));
            WorldMapLocation ml2 = new WorldMapLocation("fruitownB", WorldMapLocation.tLocationType.Arcade);
            NetworkNode<WorldMapLocation> nn2 = locations.addNode(ml2, new Vector3(-650.0f, 80.0f, 200.0f));
            WorldMapLocation ml3 = new WorldMapLocation("onionVillage", WorldMapLocation.tLocationType.KingTomato);
            NetworkNode<WorldMapLocation> nn3 = locations.addNode(ml3, new Vector3(-380.0f, 150.0f, 200.0f));
            WorldMapLocation ml4 = new WorldMapLocation("macedonia", WorldMapLocation.tLocationType.EpilepticMacedonia);
            NetworkNode<WorldMapLocation> nn4 = locations.addNode(ml4, new Vector3(-750.0f, -260.0f, 200.0f));
            WorldMapLocation ml5 = new WorldMapLocation("verducity", WorldMapLocation.tLocationType.Arcade);
            NetworkNode<WorldMapLocation> nn5 = locations.addNode(ml5, new Vector3(80.0f, -150.0f, 200.0f));

            locations.addDoubleLink(nn1, nn2);
            locations.addDoubleLink(nn2, nn3);
            locations.addDoubleLink(nn3, nn4);
            locations.addDoubleLink(nn3, nn5);

            if (!GamerManager.getSessionOwner().data.levelsPassed["fruitownA"])
            {
                EntityManager.Instance.registerEntity(new RenderableEntity2D("staticProps", "lock-41", nn2.position + Vector3.UnitZ * -50, 0, Color.White));
            }

            if (!GamerManager.getSessionOwner().data.levelsPassed["fruitownB"])
            {
                EntityManager.Instance.registerEntity(new RenderableEntity2D("staticProps", "lock-41", nn3.position + Vector3.UnitZ * -50, 0, Color.White));
            }

            if (!GamerManager.getSessionOwner().data.levelsPassed["onionVillage"])
            {
                EntityManager.Instance.registerEntity(new RenderableEntity2D("staticProps", "lock-41", nn4.position + Vector3.UnitZ * -50, 0, Color.White));
                EntityManager.Instance.registerEntity(new RenderableEntity2D("staticProps", "lock-41", nn5.position + Vector3.UnitZ * -50, 0, Color.White));
            }

            if (!GamerManager.getSessionOwner().data.levelsPassed["verducity"])
            {
                EntityManager.Instance.registerEntity(new RenderableEntity2D("staticProps", "lock-41", new Vector3(620, -30, nn5.position.Z - 50), 0, Color.White));
            }

            currentLocation = nn1;
            string lastLevel = GamerManager.getSessionOwner().data.lastLevelPlayed;
            if (lastLevel != null)
            {
                for(int i=0; i<locations.getNodes().Count; ++i)
                {
                    if (lastLevel == locations.getNodeAt(i).value.level)
                    {
                        currentLocation = locations.getNodeAt(i);
                    }
                }
            }
        }