public virtual int Compare(ScoreDoc i, ScoreDoc j) { if (i.doc < j.doc) return - 1; if (i.doc > j.doc) return 1; return 0; }
public virtual int Compare(ScoreDoc i, ScoreDoc j) { if (i.score > j.score) return - 1; if (i.score < j.score) return 1; return 0; }
public int Compare(ScoreDoc i, ScoreDoc j) { float fi = fieldOrder[i.doc]; float fj = fieldOrder[j.doc]; if (fi < fj) return - 1; if (fi > fj) return 1; return 0; }
/// <summary>Creates one of these objects.</summary> /// <param name="totalHits"> Total number of hits for the query. /// </param> /// <param name="scoreDocs"> The top hits for the query. /// </param> /// <param name="fields"> The sort criteria used to find the top hits. /// </param> internal TopFieldDocs(int totalHits, ScoreDoc[] scoreDocs, SortField[] fields):base(totalHits, scoreDocs) { this.fields = fields; }
// inherit javadoc public override TopFieldDocs Search(Query query, Filter filter, int nDocs, Sort sort) { Scorer scorer = query.Weight(this).Scorer(reader); if (scorer == null) return new TopFieldDocs(0, new ScoreDoc[0], sort.fields); System.Collections.BitArray bits = filter != null ? filter.Bits(reader) : null; FieldSortedHitQueue hq = new FieldSortedHitQueue(reader, sort.fields, nDocs); int[] totalHits = new int[1]; scorer.Score(new AnonymousClassHitCollector1(bits, totalHits, hq, this)); ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs[i] = hq.FillFields((FieldDoc) hq.Pop()); return new TopFieldDocs(totalHits[0], scoreDocs, hq.GetFields()); }
public virtual System.IComparable SortValue(ScoreDoc i) { return (float) fieldOrder[i.doc]; }
public virtual System.IComparable SortValue(ScoreDoc i) { return index[i.doc]; }
public int Compare(ScoreDoc i, ScoreDoc j) { return collator.Compare(index[i.doc].ToString(), index[j.doc].ToString()); }
public int Compare(ScoreDoc i, ScoreDoc j) { int fi = index.order[i.doc]; int fj = index.order[j.doc]; if (fi < fj) return - 1; if (fi > fj) return 1; return 0; }
public override TopFieldDocs Search(Query query, Filter filter, int n, Sort sort) { FieldDocSortedHitQueue hq = null; int totalHits = 0; for (int i = 0; i < searchables.Length; i++) { // search each searcher TopFieldDocs docs = searchables[i].Search(query, filter, n, sort); if (hq == null) hq = new FieldDocSortedHitQueue(docs.fields, n); totalHits += docs.totalHits; // update totalHits ScoreDoc[] scoreDocs = docs.scoreDocs; for (int j = 0; j < scoreDocs.Length; j++) { // merge scoreDocs into hq ScoreDoc scoreDoc = scoreDocs[j]; scoreDoc.doc += starts[i]; // convert doc if (!hq.Insert(scoreDoc)) break; // no more scores > minScore } } ScoreDoc[] scoreDocs2 = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs2[i] = (ScoreDoc) hq.Pop(); return new TopFieldDocs(totalHits, scoreDocs2, hq.GetFields()); }
/// <summary> A search implementation which spans a new thread for each /// Searchable, waits for each search to complete and merge /// the results back together. /// </summary> public override TopDocs Search(Query query, Filter filter, int nDocs) { HitQueue hq = new HitQueue(nDocs); int totalHits = 0; MultiSearcherThread[] msta = new MultiSearcherThread[searchables.Length]; for (int i = 0; i < searchables.Length; i++) { // search each searcher // Assume not too many searchables and cost of creating a thread is by far inferior to a search msta[i] = new MultiSearcherThread(searchables[i], query, filter, nDocs, hq, i, starts, "MultiSearcher thread #" + (i + 1)); msta[i].Start(); } for (int i = 0; i < searchables.Length; i++) { try { msta[i].Join(); } catch (System.Threading.ThreadInterruptedException ie) { ; // TODO: what should we do with this??? } System.IO.IOException ioe = msta[i].GetIOException(); if (ioe == null) { totalHits += msta[i].Hits(); } else { // if one search produced an IOException, rethrow it throw ioe; } } ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs[i] = (ScoreDoc) hq.Pop(); return new TopDocs(totalHits, scoreDocs); }
public virtual System.IComparable SortValue(ScoreDoc i) { return (System.Int32) i.doc; }
public virtual System.IComparable SortValue(ScoreDoc i) { return (float) i.score; }
public virtual int Compare(ScoreDoc i, ScoreDoc j) { return cachedValues[i.doc].CompareTo(cachedValues[j.doc]); }
public virtual System.IComparable SortValue(ScoreDoc i) { return index.lookup[index.order[i.doc]]; }
public virtual System.IComparable SortValue(ScoreDoc i) { return cachedValues[i.doc]; }
/// <summary>Expert: Constructs a TopDocs.</summary> internal TopDocs(int totalHits, ScoreDoc[] scoreDocs) { this.totalHits = totalHits; this.scoreDocs = scoreDocs; }