Пример #1
0
 public static void WriteDoubleNullable(this NetworkWriter writer, double?value)
 {
     writer.WriteBool(value.HasValue);
     if (value.HasValue)
     {
         writer.WriteDouble(value.Value);
     }
 }
        public static void WriteCharacter(this NetworkWriter writer, Character character)
        {
            writer.WriteVector2(character.grid_Position);
            writer.WriteVector2(character.future_Position);
            writer.WriteInt16(character.gold_Cost);
            writer.WriteInt16(character.level);
            writer.WriteInt16(character.mana);
            writer.WriteInt16(character.max_Mana);
            writer.WriteInt16(character.base_Mana);
            writer.WriteInt16(character.attack_Damage);
            writer.WriteInt16(character.spell_Power);
            writer.WriteDouble(character.attack_Speed);
            writer.WriteInt16(character.maxHealth);
            writer.WriteInt16(character.armor);
            writer.WriteInt16(character.magic_Resistance);
            writer.WriteInt16(character.range);
            writer.WriteInt16(character.ID);

            writer.WriteDouble(character.attack_Timer);
        }
Пример #3
0
        // batch as many messages as possible into writer
        // returns true if any batch was made.
        public bool MakeNextBatch(NetworkWriter writer, double timeStamp)
        {
            // if we have no messages then there's nothing to do
            if (messages.Count == 0)
            {
                return(false);
            }

            // make sure the writer is fresh to avoid uncertain situations
            if (writer.Position != 0)
            {
                throw new ArgumentException($"MakeNextBatch needs a fresh writer!");
            }

            // write timestamp first
            // -> double precision for accuracy over long periods of time
            writer.WriteDouble(timeStamp);

            // do start no matter what
            do
            {
                // add next message no matter what. even if > threshold.
                // (we do allow > threshold sized messages as single batch)
                NetworkWriterPooled message = messages.Dequeue();
                ArraySegment <byte> segment = message.ToArraySegment();
                writer.WriteBytes(segment.Array, segment.Offset, segment.Count);

                // return the writer to pool
                NetworkWriterPool.Return(message);
            }
            // keep going as long as we have more messages,
            // AND the next one would fit into threshold.
            while (messages.Count > 0 &&
                   writer.Position + messages.Peek().Position <= threshold);

            // we had messages, so a batch was made
            return(true);
        }
Пример #4
0
 public void Serialize(NetworkWriter writer)
 {
     writer.WriteDouble(clientTime);
     writer.WriteDouble(serverTime);
 }
Пример #5
0
 public override void Serialize(NetworkWriter writer)
 {
     writer.WriteDouble(value);
 }