public ParticlesFire(Vector2f position, Vector2f scale, float speed, int count, int lifetime) : base(position, count, speed, lifetime) { lights = new Light[count]; for (var i = 0; i < count; ++i) { lights[i] = new Light(scale, Color.Yellow, LightMode.Flashlight); ResetParticle(i); } }
private Scene PrepareScene(Scene scene) { var player = scene.GetByID((uint)ObjectID.Player).First(); var playerScript = new PlayerScript(); player.BindScript(playerScript); player.Lighting.Add(new Light(new Vector2f(2.0f, 2.0f), new Color(0xff, 0xff, 0xff, 0xff), LightMode.Backlight)); var camera = scene.Camera; camera.Lock(player); camera.BindScript(new CameraScript()); var turrets = scene.GetByID((uint)ObjectID.Turret); foreach (var turret in turrets) turret.BindScript(new TurretScript()); foreach (var obj in scene.Where(x => x.ID != (uint)ObjectID.Player)) { var light = new Light(new Vector2f(0.6f, 0.6f), Color.White, LightMode.Backlight); obj.Lighting.Add(light); } return scene; }