Пример #1
0
        private bool AddToTable(Ship ship, out string error)
        {
            var currentItem = _shipConfig.Peek();
            if (!ShipValidator.IsValid(_currentPoints, currentItem.Item2, ship, out error))
            {
                return false;
            }

            var shipActor = Context.ActorOf(Props.Create(() => new ShipActor(ship, _gameToken)));
            _ships.Add(ship);
            foreach (var point in ship.Points)
            {
                _pointActors[point] = shipActor;
                _currentPoints[_currentPoints.IndexOf(point)] = point;
            }

            error = null;
            return true;
        }
Пример #2
0
        public ShipActor(Ship ship, Guid gameToken)
        {
            _gameToken = gameToken;
            _points = new HashSet<Point>(ship.Points);

            Receive<Message.Missile>(message => message.GameToken == _gameToken, message =>
            {
                _points.Remove(message.Point);
                var point = PointHasHit(message.Point);
                if (_points.Count == 0)
                {
                    Context.Parent.Tell(new Message.ShipDestroyed(Guid.Empty, _gameToken, point), Self);
                    Become(Destroyed);
                }
                else
                {
                    Context.Parent.Tell(new Message.PartOfTheShipDestroyed(Guid.Empty, _gameToken, point), Self);
                }
            });
        }
Пример #3
0
        public static bool IsValid(IReadOnlyList<Point> allPoints, int currentShipLength, Ship ship, out string error)
        {
            if (ship.Length != currentShipLength)
            {
                error = "The given ship length is not " + currentShipLength;
                return false;
            }

            if (allPoints.Where(d => d.HasShip).Intersect(ship.Points).Any())
            {
                error = "The given ship overlaps with the existing ship.";
                return false; // point already exists
            }

            if (ship.Points.Any(point => HasShipNextDoor(allPoints, point)))
            {
                error = "The ship is next to another ship.";
                return false;
            }
            error = null;
            return true;
        }
Пример #4
0
 public ShipPosition(Guid token, Guid gameToken, Ship ship)
     : base(token, gameToken)
 {
     Ship = ship;
 }