private void InitialiseGame(Player one, Player two) { board = new Board(one, two); board.dishUpdate += new DishUpdateDelegate(OnDishUpdate); board.turnOver += new TurnOverDelegate(board_turnOver); board.gameOver += new GameOverDelegate(board_gameOver); board.Refresh(); }
private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e) { board = null; }