Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            viewport = GraphicsDevice.Viewport;
            displayPort = viewport;
            displayPort.Width -= 320;
            displayPort.X = 160;

            MainPlayer = new Player(displayPort, viewport);
            Tree = new Tree(this.Content, displayPort);

            playerHealth = new Health(viewport, this.Content);

            this.IsMouseVisible = true;

            base.Initialize();
        }
Пример #2
0
        protected override void Initialize()
        {
            graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft;
            graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            viewport = GraphicsDevice.Viewport;

            int width = viewport.Width;
            int height = viewport.Height;

            if (width > height)
            {
                int temp = width;
                width = height;
                height = temp;
            }

            graphics.PreferredBackBufferHeight = height;
            graphics.PreferredBackBufferWidth = width;

            graphics.SupportedOrientations = DisplayOrientation.Portrait;

            graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            viewport = GraphicsDevice.Viewport;

            MainPlayer = new Player(viewport);
            Tree = new Tree(this.Content);

            playerHealth = new Health(viewport, this.Content);

            AdGameComponent.Initialize(this, appID);
            Components.Add(AdGameComponent.Current);

            // Create an actual ad for display.
            CreateAd();

            base.Initialize();
        }