Пример #1
0
        public void EmptyStorage()
        {
            packetStorage.Disable(streamType);

            currentPacket?.Dispose();
            currentPacket = null;

            packetStorage.Empty(streamType);
        }
Пример #2
0
 /// <summary>
 /// Disables further data transfer. Existing data in queue will continue
 /// to be pushed to the player.
 /// </summary>
 private void DisableInput()
 {
     logger.Info($"{streamType}:");
     packetStorage.Disable(streamType);
 }