Пример #1
0
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to exit?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message, true, true);

            confirmExitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, ControllingPlayer);
        }
Пример #2
0
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            //Are all players not joined and wanting to exit??
            if (p1NJ == true && p2NJ == true && p3NJ == true && p4NJ == true)
            {
                const string message = "Are you sure you want to exit?";

                MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message, true, true);

                confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

                ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
            }
            //Back out of the game but doesn't end game unless everyone backs out
            if (playerIndex == PlayerIndex.One)
            {
                if (active)
                {
                    p1NJ = true;
                    p1JNR = false;
                    joinedP1 = 0;
                    numberOfPlayersJoined--;
                    if (p1R == true)
                    {
                        p1NJ = false;
                        p1JNR = true;
                        p1R = false;
                        readyP1--;
                        joinedP1++;
                        play = false;
                        numberOfPlayersJoined++;
                    }
                }
                else
                {
                    //reactivates the screen
                    active = true;
                }
            }

            #region OtherPlayers
            if (playerIndex == PlayerIndex.Two)
            {
                if (active)
                {
                    p2NJ = true;
                    p2JNR = false;
                    joinedP2 = 0;
                    numberOfPlayersJoined--;
                    if (p2R == true)
                    {
                        p2NJ = false;
                        p2JNR = true;
                        p2R = false;
                        readyP2--;
                        joinedP2++;
                        play = false;
                        numberOfPlayersJoined++;
                    }
                }
                else
                {
                    active = true;
                }
            }
            if (playerIndex == PlayerIndex.Three)
            {
                if (active)
                {
                    p3NJ = true;
                    p3JNR = false;
                    joinedP3 = 0;
                    numberOfPlayersJoined--;
                    if (p3R == true)
                    {
                        p3NJ = false;
                        p3JNR = true;
                        p3R = false;
                        readyP3--;
                        joinedP3++;
                        play = false;
                        numberOfPlayersJoined++;
                    }
                }
                else
                {
                    active = true;
                }
            }
            if (playerIndex == PlayerIndex.Four)
            {
                if (active)
                {
                    p4NJ = true;
                    p4JNR = false;
                    joinedP4 = 0;
                    numberOfPlayersJoined--;
                    if (p4R == true)
                    {
                        p4NJ = false;
                        p4JNR = true;
                        p4R = false;
                        readyP4--;
                        joinedP4++;
                        play = false;
                        numberOfPlayersJoined++;
                    }
                }
                else
                {
                    active = true;
                }
            }
            if (player.State == MediaState.Playing)
            {
                player.Stop();
                play = false;
                counter = 0;
            }
            #endregion

            SetMenuEntryText();
        }