SetServerPort() публичный метод

public SetServerPort ( int port ) : bool
port int
Результат bool
        private void Connect()
        {
            ClientConfig config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            // Only set the server info is we are connecting on awake
            if (connectOnAwake)
            {
                config.SetServerAddress(ServerAddress);
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            //set up callbacks so that we know when we've connected successfully
            networkConnection        = Manager.GetServerConnection();
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback;
            networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            using (XString userName = new XString(DefaultUserName))
            {
                Manager.SetUserName(userName);
            }
        }
Пример #2
0
        public void startSharing()
        {
            Instance       = this;
            this.logWriter = new ConsoleLogWriter();
            ClientConfig config = new ClientConfig(this.ClientRole);

            config.SetIsAudioEndpoint(this.IsAudioEndpoint);
            config.SetLogWriter(this.logWriter);
            config.SetServerAddress(this.ServerAddress);
            config.SetServerPort(this.ServerPort);
            this.xtoolsMgr = XToolsManager.Create(config);
        }
Пример #3
0
        private void Connect()
        {
            var config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            // Only set the server info is we are connecting on awake
            if (connectOnAwake)
            {
                config.SetServerAddress(ServerAddress);

                /*#if UNITY_EDITOR
                 *  config.SetServerAddress("localhost");
                 #endif*/
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            //set up callbacks so that we know when we've connected successfully
            networkConnection        = Manager.GetServerConnection();
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback;
            networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            using (var userName = new XString(DefaultUserName))
            {
#if UNITY_WSA && !UNITY_EDITOR
                Manager.SetUserName(SystemInfo.deviceName);
#else
                if (!string.IsNullOrEmpty(Environment.UserName))
                {
                    Manager.SetUserName(Environment.UserName);
                }
                else
                {
                    User localUser = Manager.GetLocalUser();
                    Manager.SetUserName(userName + localUser.GetID().ToString());
                }
#endif
            }
        }
Пример #4
0
        private void ManagerInit(bool setConnection)
        {
            var config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            if (setConnection)
            {
                config.SetServerAddress(ServerAddress);
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            // Set up callbacks so that we know when we've connected successfully.
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback    += OnNetworkConnectionChanged;
            networkConnectionAdapter.DisconnectedCallback += OnNetworkConnectionChanged;
            Connection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            RoomManagerAdapter = new RoomManagerAdapter();

            CurrentRoomManager.AddListener(RoomManagerAdapter);

            using (var userName = new XString(DefaultUserName))
            {
#if UNITY_WSA && !UNITY_EDITOR
                Manager.SetUserName(SystemInfo.deviceName);
#else
                if (!string.IsNullOrEmpty(Environment.UserName))
                {
                    Manager.SetUserName(Environment.UserName);
                }
                else
                {
                    User localUser = Manager.GetLocalUser();
                    Manager.SetUserName(userName + localUser.GetID().ToString());
                }
#endif
            }
        }
Пример #5
0
        private void Awake()
        {
            Instance = this;

            this.logWriter = new ConsoleLogWriter();

            ClientConfig config = new ClientConfig(this.ClientRole);

            config.SetIsAudioEndpoint(this.IsAudioEndpoint);
            config.SetLogWriter(this.logWriter);
            config.SetServerAddress(this.ServerAddress);
            config.SetServerPort(this.ServerPort);

            this.sharingMgr = SharingManager.Create(config);
        }
Пример #6
0
        private void Connect()
        {
            ClientConfig config = new ClientConfig(this.ClientRole);

            config.SetIsAudioEndpoint(this.IsAudioEndpoint);
            config.SetLogWriter(this.logWriter);
            config.SetServerAddress(this.ServerAddress);
            config.SetServerPort(this.ServerPort);
            config.SetProfilerEnabled(false);

            this.sharingMgr = SharingManager.Create(config);

            //delay sending notification so everything is initialized properly
            Invoke("SendConnectedNotification", 1);
        }
        private void Awake()
        {
            Instance = this;

            this.logWriter = new ConsoleLogWriter();

            ClientConfig config = new ClientConfig(this.ClientRole);
            config.SetIsAudioEndpoint(this.IsAudioEndpoint);
            config.SetLogWriter(this.logWriter);
            config.SetServerAddress(this.ServerAddress);
            config.SetServerPort(this.ServerPort);
            config.SetProfilerEnabled(false);

            this.sharingMgr = SharingManager.Create(config);
        }
Пример #8
0
        private void Connect()
        {
            ClientConfig config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);
            config.SetServerAddress(ServerAddress);
            config.SetServerPort(ServerPort);
            config.SetProfilerEnabled(false);

            sharingMgr = SharingManager.Create(config);

            //set up callbacks so that we know when we've connected successfully
            networkConnection        = sharingMgr.GetServerConnection();
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback;
            networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);
        }
Пример #9
0
        public void Connect(string server, string userName = "******", int port = 20602, ClientRole clientRole = ClientRole.Primary)
        {
            ClientConfig config = new ClientConfig(clientRole);
            config.SetServerAddress(server);
            config.SetServerPort(port);
            config.SetLogWriter(LogWriter);

            this.SharingManager = SharingManager.Create(config);
            this.SharingManager.SetUserName(userName);
            
            this.viewerConnection = this.SharingManager.GetPairedConnection();
            this.serverConnection = this.SharingManager.GetServerConnection();
            this.SessionManager = this.SharingManager.GetSessionManager();
            
            BeginPairing();

            ViewerListener = new NetworkConnectionAdapter();
            ViewerListener.ConnectedCallback += this.OnViewerConnected;
            ViewerListener.ConnectionFailedCallback += this.OnViewerConnectionFailed;
            ViewerListener.DisconnectedCallback += this.OnViewerDisconnected;
            viewerConnection.AddListener((byte)MessageID.StatusOnly, ViewerListener);

            ServerListener = new NetworkConnectionAdapter();
            ServerListener.ConnectedCallback += this.OnSessionConnected;
            ServerListener.ConnectionFailedCallback += this.OnSessionConnectionFailed;
            ServerListener.DisconnectedCallback += this.OnSessionDisconnected;
            serverConnection.AddListener((byte)MessageID.StatusOnly, ServerListener);

            this.syncListener = new ConsoleSyncReporter();
            this.rootObject = this.SharingManager.GetRootSyncObject();
            this.rootObject.AddListener(this.syncListener);

            SessionManagerListener = new XToolsSessionManagerListener(this.LogWriter);
            this.SessionManager.AddListener(SessionManagerListener);
            networkMessageLoop = new Timer(new TimerCallback((a) => Update()), null, 0, 1000);
        }