protected override void Init() { cursor = new CursorIcon(); Scene.Background = Colors.DodgerBlue; ide_camera = new PerspectiveCamera() { Position = new Vector4(0, 2f, 0), FieldOfView = (float)Math.PI / 3, Far = 128f, Near = 0.001f, Aspect = 1.0f }; Scene.Camera = ide_camera; Scene.ParentNode.Add(ide_camera); }
protected override void Init() { cursor = new CursorIcon(); Scene.Background = Colors.DodgerBlue; ide_camera = new PerspectiveCamera() { Position = new Vector4(0, 2f, 0), FieldOfView = (float)Math.PI / 3, Far = 128f, Near = 0.001f, Aspect = 1.0f }; Scene.Camera = ide_camera; Scene.ParentNode.Add(ide_camera); }