private static void Main(string[] args) { Menu.GameMenu(); UserChoice(); void UserChoice() { var userChoice = Methods.PlayerChoice(); switch (userChoice) { // Nowa Gra case 1: var player = CharacterCreator.CreatCharacter(); player.AddModifire(); player.CurrentHpToMax(); BinarySerializator.WriteToBinaryFile <PlayerCharacter>("C:/Users/ubalc/Programming/Projects/TextRPGame/Game/Resources/Saves/PlayerCharacter.bin", player); Console.Clear(); Gladiator.Begin(); break; // Kontynuj Gre case 2: PlayerCharacter playerOne = BinarySerializator.ReadFromBinaryFile <PlayerCharacter>( "C:/Users/ubalc/Programming/Projects/TextRPGame/Game/Resources/Saves/PlayerCharacter.bin"); Gladiator.Begin(); break; // Zakończ case 3: Environment.Exit(0); break; default: Console.WriteLine($"Wybierz jedną z możliwych opcji 1, 2, 3\n"); UserChoice(); break; } } }