Пример #1
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 public virtual void renderTriangleEndpoints(Triangle triangle)
 {
     renderTriangleEndpoints(triangle, defaultColor, 1f);
 }
Пример #2
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 public virtual void renderTriangleEndpoints(Triangle triangle, Color color)
 {
     renderTriangleEndpoints(triangle, color, 1f);
 }
Пример #3
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 public virtual void renderTriangleEndpoints(Triangle triangle, float pointSize)
 {
     renderTriangleEndpoints(triangle, defaultColor, pointSize);
 }
Пример #4
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 public virtual void renderTriangle(Triangle triangle)
 {
     renderTriangle(triangle, defaultColor);
 }
Пример #5
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 // Renders the endpoints of a triangle with the given triangle, color, and point size
 public virtual void renderTriangleEndpoints(Triangle triangle, Color color, float pointSize)
 {
     renderEndpoints(triangle.getEndpoints(), color, pointSize);
 }
Пример #6
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        // Renders a triangle with the given triangle and color
        public virtual void renderTriangle(Triangle triangle, Color color)
        {
            // Variables
            Point3[]	endpoints=	triangle.getEndpoints();

            GL.Disable(EnableCap.Texture2D);

            GL.Begin(PrimitiveType.Triangles);
            {
                GL.Color4(color.red, color.green, color.blue, color.alpha);

                // Triangle ABC
                GL.Vertex3(endpoints[0].x, endpoints[0].y, endpoints[0].z);
                GL.Vertex3(endpoints[1].x, endpoints[1].y, endpoints[1].z);
                GL.Vertex3(endpoints[2].x, endpoints[2].y, endpoints[2].z);
            }
            GL.End();

            GL.Enable(EnableCap.Texture2D);
        }
Пример #7
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 public virtual void outlineTriangle(Triangle triangle)
 {
     outlineTriangle(triangle, defaultColor, 1f);
 }
Пример #8
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 public virtual void outlineTriangle(Triangle triangle, float lineWidth)
 {
     outlineTriangle(triangle, defaultColor, lineWidth);
 }
Пример #9
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 public virtual void outlineTriangle(Triangle triangle, Color color)
 {
     outlineTriangle(triangle, color, 1f);
 }
Пример #10
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        // Renders the outline of a triangle with the given triangle, color, and line width
        public virtual void outlineTriangle(Triangle triangle, Color color, float lineWidth)
        {
            // Variables
            Point3[]	endpoints=	triangle.getEndpoints();

            GL.Disable(EnableCap.Texture2D);
            GL.LineWidth(lineWidth);

            GL.Begin(PrimitiveType.Lines);
            {
                GL.Color4(color.red, color.green, color.blue, color.alpha);

                // Line AB
                GL.Vertex3(endpoints[0].x, endpoints[0].y, endpoints[0].z);
                GL.Vertex3(endpoints[1].x, endpoints[1].y, endpoints[1].z);

                // Line BC
                GL.Vertex3(endpoints[1].x, endpoints[1].y, endpoints[1].z);
                GL.Vertex3(endpoints[2].x, endpoints[2].y, endpoints[2].z);

                // Line CA
                GL.Vertex3(endpoints[2].x, endpoints[2].y, endpoints[2].z);
                GL.Vertex3(endpoints[0].x, endpoints[0].y, endpoints[0].z);
            }
            GL.End();

            GL.LineWidth(1f);
            GL.Enable(EnableCap.Texture2D);

            renderEndpoints(endpoints, color, lineWidth);
        }